Lizardmen army comp warhammer 3 In this specific one, I pick the Legendary Lord Mazdamundi of the Lizardmen. If you're going to go Nakai I'd recommend building a frontline of Skinks with Krox mixed directly into the line of Skinks to bolster them, or a frontline of Saurus with some 3 kroxigors 2 teradons's with fireleech bolas This works as a good all purpose army for me, you will need some chevrons for the temple guard so they hold the line long enough, kroxigors to bolster the main line and help the templeguards in their killing power chameleons skinks to harrass horned ones to rear charge and general cav stuff Apr 8, 2024 · Hello everyone. Kroq-Gar, known as the Last Defender of Xhotl is an ancient Saurus Oldblood, the last of the remaining Saurus warriors from the now ruined temple-city of Xhotl. -Skink Chief on Terradon. Kroq-Gar is a Lizardmen Legendary Lord unit introduced in Total War: Warhammer II. My problem with them is that nothing on their starting roster clicks with me. May 16, 2017 · Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. However, their ranged units are just average. REINFORCE this channel here: https://www. That being said, everyone's favourite bipedal croc has seen a lot of love in Warhammer 3: The vassalization changes, his starting location moved to Cathay, and his faction mechanics have now been updated, and it's led to a surprisingly fun and refreshing campaign. This time I've created a more general guide for the Lizardmen race in Total War: Warhammer II Oxyotl is a Lizardmen Legendary Lord unit introduced in Total War: Warhammer II with The Silence & The Fury. It certainly can be tho, depending on your army comp. I'm okay at utilizing units once I get them on . Some high damage short range hunting packs, good artillery dinosaurs, fast flanking dinosaurs and solid heavy cavalry, some good dinosaurs that just sit in combat, solid fliers, excellent spellcasters, great melee heroes with monster mounts nakai army comp advice Warhammer III Trying to learn to play lizardmen and wondering if anyone has any ideal army compositions for nakai, preferably some that works decently with AR as well as i likely won't do most battles manually unless they look interesting towards the end. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Discord: Unaffiliated. Similar story for VCounts heroes, Beastmen heroes, Chorf heroes, Welf heroes, Vcoast heroes, and maybe a couple others can all get Can have like 3-4 free dinos in an army that way. Honestly, most of them. For other unit rosters, see unit roster. I'd say a healthy dose of saurus warriors - them being his specialty - with 3-4 flyers, 2 stegadons (ancient or regular, depending what you're fighting), 2 carnosaurs, a skink priest on a stegadon mount and a scar veteran on a carnosaur. Army abilities are distinct from spells and character abilities which are only usable by specific characters (and if that character dies, then those spells/abilities are This is not only a good army in battles, but it gives you a huge strategic advantage, as you have an army that never has to stop to recover no matter how many battles it fights. then get your catapults to shoot a (1) hole in their wall, and set up your ratlings for the next phase of breaching and mopping up For unit abilities, hero abilities and lord abilities, see abilities. Sep 21, 2022 · I'm relatively new to TW, only played half a dozen campaigns, and only a couple deep in. I mostly struggle against high elves's archers. steampowered. Every time i start to approach the economy to start a 3rd stack, i get some portion of my settlements swept away It's been a long time since my last Lizardmen campaign, but I'm ready to start recruiting a 2nd/3rd tier army now. Typical enemies will be Lizardmen, Chaos, Dark Elves and Skaven. Hey everyone - I am trying to figure out what the best Nurgle comp is for dealing with Lizardmen, particularly with an army filled with ancient stegadons and other dinosaurs. 3 red crested skinks 4 chameleon skinks 3 kroxigors (I prefer the sacred variant) 3 bastilodons I use a mix of shrine of sotek and rev crystals 3 ripperdactyls The whole strategy is to use the chameleons to lure out the enemy army and the use the rippers to pick off any units that get isolated. -1 Cold one riders -2 Skinks with Javelins -2 Chameleon Skinks -3 Terradons ith fire-leech bolas -1 Coatl -1 Bastiladon with rev. Aeldari Warhammer 40k. I also had a habit of dropping a dread saurian in each army because the AI was almost guaranteed to focus them which is handy to know and plan for An easy army comp is a lord, two heroes, 4-5 melee to hold the line, a couple of artillery pieces (fire rain for Tzeentch, cannons for Ogres) and the rest crossbowmen. This subreddit is for anything and everything related to Warhammer 40k. But I am currently trying to rebuild an army of old 5th edition lizardmen. Your main army joins the fight, your 2nd army comes in and smashes their rear. They had leader and 3 saurus spears, I had lvl 3 town + lvl 3 garrison. In this guide I will cover: - Victory conditions, faction and climate; - Starting location; - Diplomacy and outposts; - Mechanics of the race and faction; Oct 14, 2022 · RELATED: Total War: Warhammer 3 - All Greenskin Units, Ranked. Lizardmen dominate in melee as you'd expect them to, and Saurus warriors are the backbone of any Lizardmen army. THIS! Bretonnia sucks a serene amount of ass on all matters and occasions regarding autoresolve. youtube. I make sure all my weapons teams armies have a warlock engineer in them, i make sure I increase their range as soon as possible and I have a hero front line (usually plague priests) so it's easy to shoot around. The backbone of the Lizardmen, the Saurus units, are a cut above other infantry units in terms of resilience, especially if properly supported with the faster So recently I have finally started to explore the world of multiplayer battles, and holy cow I'm so awful! I love the lizardmen and I will continue to play them all the time but I find myself struggling to create a good army setup with them espcially with the amount of funds given. Skinks picked up the plaque that was stolen, and fucked off back to the jungle. You have to build an unbreakable army to stand a chance against it and no unbreakable unit is good vs Stegadons and spellcasting. Your army is super expensive and you have very little strategic variety until at least Tier 3. The guide to the Lizardmen! All their power and all their pitfalls. Easiest as in most OP is partially personal preference but Oxyotl is very good in campaign and battle. Gives Lord Kroak +60 unit experience gain per turn for the embedded army, +30 Winds of Magic power reserve and 60% Miscast Changed this for 25% Targeting Spell Range since Deliv Jul 12, 2021 · The next – and final – big DLC for Total War: Warhammer II is only days from release, and today we get a look at how the new lizardmen army stacks up against the already revealed Beastmen I mean the absolute strongest is a Lizardmen Pompous Skink Priest on Stegadon stack. Jul 5, 2020 · My friend and I started a multiplayer campaign on Mortal empires on very hard difficulty. This is my go-to comp, and works just fine whether or not I have actual Skarbrand in the army. It's then a variety of weapons teams, some mages/priest for tar-pit summoning, a front line of 2-3 stormvermin, and the rest dependent on the faction. that are all connected in the 40k universe. In this guide I will cover: - Victory conditions, faction and climate; - Starting location; - Diplomacy and outposts; - Mechanics of the race and faction; Aug 23, 2021 · 👉My Steam Curator Page: https://store. Now the Great Vortex falters, and the world again stands at the brink of ruin. The greatest of the Red Crested Skinks, Tehenhauin has a zeal for slaughtering Skaven very rarely seen among the ranks of the dispassionate Lizardmen. For the Lizardmen, when you factor in siege battles, UPKEEP, Skaven ambushes, enemy doomstacks/range-heavy armies, building choices and province management, I believe my suggestions below provide the ideal baseline to give most players an easy, stress-free The most essential Units, Lords and Heroes of the Lizardmen to use in every single Legendary Lord Campaign in Total War: Warhammer 3 Immortal Empires. I'm really not sure how I should be building an army. Yes you do. Played the battle manually and barely had any losses. Lizardmen armies are a wide and colorful mix of units, with an emphasis on close combat and defeating the enemy through a combination of superior arms, attrition and a huge selection of monsters. I love curb stomping a whole army of big bad chaos dudes without them ever making contact. On my most recent campaign with them, (with their arguably most powerful army and lord, King Louen Leoencour), the autoresolve showed "Crushing Defeat" or something along those lines, but the balance of power was completely predictable and generally ok when fighting the battles manually. He is playing as Knights of the caledor and I am playing as Itza. For example, vs factions like Chaos or High Elves I'm gonna bring a helluva lot more monsters than I'd dare bring against wood elves or empire. At the end of the day I kinda just end up cheesing the I almost exclusively play Kroq-Gar campaigns, so keep that in mind. In addition to Skeggi, there are numerous other permanent or semi-permanent human and elf settlements on Lustria, which one would have to assume Coatl is a Lizardmen monster unit introduced in Total War: Warhammer II with The Silence & The Fury. And wow, this is so much fun. Nurgle has no anti-large units as far as I can tell, so I've been relying on plagues/plague modifiers pre-battle and just trying to out-heal the damage they cause. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. Late game they have ridiculous autoresolve power, never actually taking any losses vs enemy stacks. However the start is always quite sluggish. The lizardmen's roster was pretty strong at launch back when they first appeared with Total War: Warhammer 2, and they’ve had some solid DLC since then. What is a comp you guys think is unstoppable? I tried 7 Black Orcs, 3 Orc Big Uns 4 Night Gobbo archers, 2 spear gobble, and 3 Orc Boy boar riders and eventually when I made it to Lustria I got dicked down hard by the Lizardmen. spend the first minute of the battle destroying the towers, then the next 10 to shower the enemy with poisoned wind lovebombs using menace to kill isolated arty if they have any. I’ve been playing WH2 since day 1 and to this day I’ve still not had the perfect army composition for Grimgor. I would like to know the best army setup for Lizardmen, and how Feb 21, 2023 · Started numerous campaigns with them back in wh2, never progressed them past turn 30. Skaven play like guerilla forces. I will admit I am a bit nooby with micro management and I definitely need to better my skills in that area. gg/a4rBAFkqTrDonate to Support the Channel! Youtube This army comp could handle 2 endgame stacks at a time back in WH2, should hold up now despite power creep with improvements to reviv crystals. We'll see how it goes So since Warhammer 2, Nakai the Wanderer has been widely known as one of the worst campaign experiences in the game. I love the hoping around the world and his stealth/kiting battle style is great. They're not as good at anti-large as a dedicated anti-large unit like halberds and seaguard in particular seem fairly fragile in melee, but you still wouldn't want to keep them in melee or charge them from the front if they're braced. You are likely to continue in Lustria and find the Vampire Coast as well. The reason ranged is powerful is because of the way damage is allocated. Ive played 2 Khorne campaigns past turn 100 but, after reading up, I'm running into the issue of building my armies too tall and cannot muster the economy to keep up stacks with the AI in IE. His start position is safe and his mechanic allows you to teleport all over. 2-3 chameleon skinks are useful for poison debuffs. Oct 13, 2022 · Port from a Warhammer 2 mod, since the original was deleted decided to ported. Queek would probably have a chieftan or two as well as a few more stormvermin. In campaign, he leads the Cult of Sotek faction. A subreddit for the Total War strategy game series, made by Creative Assembly. I dislike passive faction mechanics like that, and it doesn't bring that much to the table. The list of giant reptiles is pretty large now and there are all sorts of gigantic stomping scaled beasts to play around with. Just try not to have too many cavalry and/or skirmisher units, and you shouldn't have to worry too much about micro. Ancient stegadons I'm not a big fan of (too short range), but feral stegadons are a good transition unit - grab 4 of them in a single round of recruitment to help give Ah yes, had a defensive siege as skaven vs lizardmen where I attacked with garrison into sieging army. I currently run: 1 Slann priest, 1 veteran, 6 Saurus with shields (a couple spears), 3 ancient stegos, 3 Krox, 2 fire bola Pteras, 2 Carnos and a couple of the artillery monsters. Feb 28, 2023 · This is what I check out for when I wish to play a campaign, a very brief overview of what I believe will happen during the campaign, as well as my initial thoughts on matters such as diplomacy, expansion paths, army compositions, important skills for lords, etc. If you have shit AOE damage in your army, death magic doesn't do well. Their ranged attack will do decent chip damage in high numbers (better than the average Skaven slave IMHO), and their faster than average move speed means you can outrun and kite a lot of enemies while your damage dealers do the work. Fairly well. discomute Aug 8, 2021 · You should be able to get a Skink Chief pretty quickly that you can put in your army, get him a Terradon mount ASAP, make sure to get him the Stegadon and Ancient Stegadon mounts when you can (all 3 mounts are useful in different scenarios, get them all, you can fully unlock every single Yellow skill and also max out "Replenish Troops" and a Aug 12, 2023 · BUILDINGS, RESEARCH: 4 special buildings in your initial province. Keep the dream alive! Every situation is different and its important to have a diverse army that can handle most situations. I also gear my armies toward being relatively budget-friendly, as the Lizardmen are capable of expanding their empire very quickly once the Geomantic Web is rolling, and having multiple armies on 2-3 fronts is totally possible if you rely on Saurus infantry rather than Temple Guard. com/playlist?list=PLyhetVzOraYDJEHT1ZsRrOS2 However I prioritize having 2/3 scar-veterans in my end game armies, since scar-veterans on carnosaurs are super powerful for killing enemy lords, heroes, artillery and monsters on the battlefield. Can anyone give me some late game army comps for Lizardmen, I’m new to this game (not total wars) and I could do with a guide for my end game armies. Add a Bastiladon equipped with a Revivification Crystal to your army composition and enjoy your easy victories. Army abilities are active abilities that can be called upon by the player controlling an army in battles. Peasants -> Jade -> Celestial is also a really obvious path, with strong artillery to enable a very dwarf-like playstyle, except with some of the better caster units in 11 votes, 26 comments. But you don't need anti-infantry nukes from your lord if you already have that in spades with skink oracles, arks of sotek, EotG, etc. (Which actually makes Confederations easier) Kroq-Gar is there for Saurus Old-Bloods & Saurus Scar-Veteran Doomstacks! Skaven slave slingers are a great way to bolster your ranks early on. For skaven I always love a core force of artillery, like 2-3 lightning cannons, and 2-3 plague catapults. Despite Feb 8, 2020 · I tend to go for a mixed army, so not full of just end game monsters. Apr 21, 2023 · - Primeval Glory gives you an army of dinosaurs and an army ability to summon Feral Cold ones, but it is expensive and the army does cost upkeep; - Rite of Sotek causes attrition to enemies in your territory, gives you +50% chance to ambush, Melee attack +10 for all skink units, Weapon strength +15% for skinks and chameleon units, and Missile 5 days ago · Unleash the power of the Old Ones with this classic Lizardmen army from the golden age of Warhammer Fantasy Battles! Built during the release of the 5th edit Tehenhauin is a Lizardmen Legendary Lord unit introduced in Total War: Warhammer II with The Prophet and the Warlock. And a fourth half-army with some Runelord, to hold the ground/reinforce. The backbone of the Lizardmen, the Saurus units, are a cut above other infantry units in terms of resilience, especially if properly supported with the faster A subreddit for the Total War strategy game series, made by Creative Assembly. Join May 17, 2018 · A few units you can bring in every matchup are kroq-gar, 2-3 chameleon skinks, skink chief on terradon and a rev crystal, but i cant think of a generic comp id run vs every faction I face. They dropped the "Lizard" part and all other aspects that I liked in the army. I was never a huge fan of Lizardmen but now tried one campaign with Oxyotl. Carnos flank and the rest attack head on using magic and beams soften them up. Kroq'gar can get their upkeep to literally zero, saving me a ton of gold. Thing is, I've never played against Lizardmen in campaign, or at all really, so I'm not fully certain how best to build this army. Aug 12, 2023 · BUILDINGS, RESEARCH: 4 special buildings in your initial province. Especially the skinks and slann. In the lore he's among the most famous and badass, don't live up to the hype. I bumped into the "Spirit of the Jungle" faction and he had an army of 15 sarus warriors and the rest a mixture of krixigors and monsters. Post your Warhammer - Lizardmen army lists here (any edition) TOW 2000 tournament list with come comp. He buffs Kroxigors to the point they can be your main frontline, backed up by mounted heroes and big dinos. For the actual army itself, IMO three lizardmen units stand out when it comes to their power and for how easy they are to recruit and cheap to upeek. Its easy to mass 1 tupe of tier 3 unit and assume its good. There are also Kroxigors generic lords so you can build every army like this. The spawning that brought Kroq-Gar into the world produced a handful of other Saurus, each marked b) Skirmishing - These armies are made up of fast moving ranged units designed to hurt your opponent before the main battle and then retreat. Main army comp is just a variety of skink I think there is very little that can stop a late-game lizardmen army. They have seven playable factions, each led by a different Legendary Lord. Tehenhauin has the strongest Lizardmen faction, as the ancillaries you get from his sacrifice mechanic are simply broken OP. Aug 15, 2023 · Hi, I been playing a campaign has Corsair Felheart in the Immortal Empires Campaign. In the campaign, he leads the Ghosts of Pahuax faction. The Lizardmen are a race introduced in Total War: Warhammer II. I realized I never talked too much about how Cathay's battles go, since I know there's a diversity of playstyles, but the Harmony system really rewards a traditional army comp. Hexoatl is a playable Lizardmen faction introduced in Total War: Warhammer II. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Join the Discord: https://discord. Open menu Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Discord: Unaffiliated. Mar 20, 2020 · Reikland Mortal Empires Campaign, and I'm trying to craft a strong, well-rounded army composition for Markus Wulfhart to conquer Lustria. patreon. For the settlement named Hexoatl, please see Isthmus of Lustria. Kalisto, Aug 20, 2024 2. First contact he slaughted by army despite it having lots of armour piecing crossbows. Anyways, the slog is brutal but kinda perversely fun. The lizardmen have a strong roster, so there's a lot of compositions that work. Also, I may end up fighting Teclis (allied with the Cult of Sotek), and possibly against Luthor Harkon, so need to make sure it Dec 12, 2017 · We all know how difficult it is to kill Lizardmen units, they almost always have large swathes of health and armor. In the campaign, he leads the Last Defenders faction. com/ Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. It's important to max out the stats on the weapons teams. Big lizard men guy, I found most effective is your Lord, 3-4 heroes, 4 saurus shields, stegadon arty, salamander or trog (unless one of the hero is a oracle), 2-3 chameleon skink (unless oxy), 1 coytl (great for sending it ahead and casting spells to drawn in enemy) carnosaur, 1 horned cold ones, then depending on your building chain fill out the rest with single Mar 28, 2019 · Early to mid game i usually have lord, 5 Saurus Shield&Spear, 5 Saurus Warriors Shields, 4 Skink Chamelons, 2 Bastiladons and 3 Cold One Riders this is my Army Roaster for Very Hard campaigns for both auto resolving and fighting they work quite well against more enemies untill the chaos comes or until your fighting DE, Orcs, HE or other Lizardmen if your fighting them just change a few units The most essential Units, Lords and Heroes of the Lizardmen to use in every single Legendary Lord Campaign in Total War: Warhammer 3 Immortal Empires. Best lizard comp imo is 1 Life slann,1 skink priest May 6, 2023 · Hello everyone. They march to war alongside mighty reptilian beasts which resemble dinosaurs and pterosaurs. The early designs made them feel alive and exotic, as a believable race. This unit will constantly heal-up any allied units you target, keeping them in the fight for even longer. Crystal -1 Stegadon Lord (i prefer slanns), 2 casters on engine of the gods, 2 chiefs on stegadons, 1 scar vet on carno, 3 extra carnos, 5 templeguard, 3 engines of the god, 3 kroxis. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. However it was looking like he was having a hard time, until he confederated a high elven faction on the island, he is soon going to When, that is exactly the mistake I've made. Lizardmen Unlocked with: Ripperdactyl Hatchery Spirit of the Jungle Unlocked with: Vivarium The long, feathered wings of the Coatl spread high above the field of battle, casting shadow over the forces of Chaos and raining magical fury down on their ranks. If an overpowered doomstack is too cheesy for you, you have lots of great tools to make a more balanced army that is still very strong. It seems impossible for a short-lived Skink to attain such a lifespan, but it A subreddit for the Total War strategy game series, made by Creative Assembly. com/curator/44510397-ColonelDamenders-Curator-Page/ 👈👉My Video Essays Channel: https://www. That's why it's good here. Replies: 23 Views: 845. 2/3 poison wind mortar teams and settlement battles turn into swiss cheese. An ancient Chameleon Skink of unparalleled experience, he has seen the turn of thousands of years, and the witnessed the very Mar 15, 2020 · The main purpose of my guides is to help all of you reading them avoid the frustrations of wasting time due to ignorance of the ideal. Learn how to wie For the record I think my army comp in that battle was as follows (This army isnt optimized yet): -Saurus Lord on Carn. For an actual answer, here's what I use. Death can be one of the better choices in a lizardmen army because the lore's one downside is easily negated. Nov 26, 2018 · How do cav units fair against those hybrid archer/spear units generally? I've not had to deal with that craziness yet. With the head of a Dragon and a scaled Easiest as in most straightforward is the one that gives Saurus Warrior buffs. -5 or 6 Saurus with shields. com/zerkovichIt's here. Then the cav bring the other half to the army to get annihilated the same way. Early game, you use Shielded Chaos warrior and Bloodletters (exalted if you can get it), and Flesh Hounds—all of these are obtainable with Tier 2 buildings. Allies will arrive in many shapes. I've been double or triple stacking each Chaos Skaven army up until now because I guess I'm just not very good at planning a suitable all-around army. Had like 10% bar. Once you hit Tier 4 and can field Stegadons, it is over. One last thing A subreddit for the Total War strategy game series, made by Creative Assembly. This is what I like to run late game. A summary of Lizardmen gameplay: Units: In battle, Lizardmen have strong melee units, powerful magic users, and many monsters. They were introduced in Total War: Warhammer II. true. Melee lord with strong and cheap melee army. Nothing wrong with some temple guard, carnosaurs, skinks, solar engines and ripperdactyls all in the same army. Lizardmen are not a single race but a society of different cold-blooded creatures who dwell in ancient temple-cities that tower over the southern jungles. It is led by Lord Mazdamundi and can be found in northern Lustria. Luckily, their Waaaaaagh has already fizzled out, and my 3 armies of Belegar, Thorgrim, Grimbrindal are up to the task. Campaign guide for Nakai the Wanderer of the Lizardmen the Wanderer. Apr 18, 2024 · Should change this to a changeling stuff, you can make camp in ally factions to sustain your army or get some buffs. Use fireleech terradon riders against slayers, have a front line of temple guard (ideally blessed), use AoE buff spells to help your army and use your dinos to disrupt their formations. Tehenhauin's mechanis super-charge that power. You have so many options with lizardmen. Also a good training for micro. Join Feb 21, 2023 · No real faction mechanics, but tier 2-3 units being all you need to doomstack means you can play a pretty quick campaign, so the underwhelming mechanics are a bit less of an issue. But downright a diverse army is always better, albeit harder to micro. Blessed Sep 28, 2017 · But Warhammer’s Lizardmen (the politically correct term is ‘Protectors of the World’, by the way) are a noble bunch, in their Every army on the campaign map can take up one of several Oct 6, 2017 · What does your endgame lizardmen army look like? I'm on turn like 210, and I have to defend against endless Skaven troops for the final turn. Be ready for Rat genocide, as you will force every Lizardmen faction into war with EVERY Skaven faction. The later "seraphon" style has broken lizardmen for me a bit. I had been planning on picking up a couple of Solar Engines for most armies, but after coincidentally watching several YouTube campaign videos where armies included them, even when they were getting direction from the player, they seemed to really under-perform. So late game Lizardmen stacks are going to be heavy on the Stegadons, with a few characters riding Engine of the Gods Stegadons and either a Carnosaur or two or some Saurus Scar Veterans riding Carnosaurs, all led by a Slann Mage Priest of Life who can dole out healing, drop his bound Banishments and the odd Dwellers Below. Time Stamps:00:01 Army roster intro00:50 Army specifics02:09 Lords13:59 Heroes18:03 Infantry26:14 Missile infantry29:20 Cavalry & Chariots34:44 Monsters & Be Diplomatically, you are part of the Order tide, but you will engage against Lizardmen for certain, which can destabilize that same order. Tenahuin and Oxyotl are pretty good that wat, specially Oxyotl with the world wide quest bonuses/maluses and very funny army comp for both. Solid heavy infantry, good light infantry, fantastic skirmishing, good stalk units. Agreed, Lizardmen's Geomantic Web mechanic is kinda boring. To survive in the Chaos Realm requires cunning and skill, both of which Oxyotl possesses in abundance. Half of the army gone means fewer units and your gun line can focus fire better to rout them faster. The Lizardmen rocked up to the settlement with an army, at which point the Norscans threw the treasure over the walls. Hey everyone! It's me, HawkeyeG with another video for you all. A Comp I like as a second army is: 1 Saurus Old Blood on Carnosaur 2 Saurus Scar-Veterans on Carnosaur 1 Skink Priest on Ancient Stegadon (Engine of the Gods) 5 Temple Guard 2 Salamander Hunting Packs 2 Terradons (Fireleech Bolas) Rest of the army is pretty flexible. Because once the entire army crashes into the Ironbreaker lines, that artillery line can't hit anything without hurting your own units. Just getting back into the Warhammer games, after taking a break to enjoy other things. My army comp for Nakai and generic armies is usually: The Lizardmen Multiplayer Army Composition Guide! Total War Warhammer 2 Battle TutorialIn this edition of the online multiplayer army composition guide serie Jan 2, 2024 · A True ARMY | Warhammer 3 Lizardmen - part 7 MazdamundiPlaylist Link Enjoy the Whole Series - https://www. (Dark, High & Woodelves, Lizardmen, Skaven) c) Heavy Cavalry/monster - These armies are made up up of heavy cavalry/monsters. Itza has the vaults of the old ones, that give you -5 corruption in all provinces, melee attack +8 when fighting Chaos, Ward save +8% when fighting Chaos, and diplomatic relations +20 with other Lizardmen. Their shooters are weird, they have many types of melee infantry, but all of them feel mediocre, and all of their dinos look the same to me, so I have no idea what to go for. Temple guards might be better stat wise, but these guys are tough enough to hold the line. My army was mostly corsairs, crossbows, 2 reaper bolt throwers, Felheart and a A subreddit for the Total War strategy game series, made by Creative Assembly. 15 votes, 15 comments. They're in your face at a distance. Lizardmen Army Comps . dnvxsi fosuqg fcpldx hkbe cigrcy yqvvx mknda rsuvw kjenqc pdr