Stellaris best destroyer design reddit. carrier cruisers from 2220-50 are very dominate.


Stellaris best destroyer design reddit carrier cruisers from 2220-50 are very dominate. When one fleet engages an enemy of similar strength go ahead a queue up another destroyer fleet because even if you win you will lose many destroyers. Some higher level Federations give crisis damage bonuses too. Point defense destroyers absolutely neutralize enemy missiles and strike craft, though I rarely use them. So obviously not easy to do. Yes, the Frigates will be coming in your next major update. Around 1 PD destroyer per 2 battleships/carriers My current fleet composition is 20 brawler corvettes and 10 torpedo frigates, these fleets are here mostly to die first by enemy fire 10 torpedo cruisers that absolutely crush enemy battleships and cruisers, and usually stay alive since the ones taking primary damage are the frigates and corvettes And a ratio of 1/1 of artillery BSs and carriers Corvettes and Frigates in pairs decimate Battleships and Titans, and take few losses when paired with Destroyers and Cruisers as pickets and gunships to defend from incoming fire and even throw a little back at any Corvettes/Frigates the enemy has. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. I know that a mix of battleships and destroyers are optimal, with corvettes and cruisers being bad. Disruptors I think are currently the most effective, as well as strike craft and missiles. Destroyers have literally no niche; it can't dodge like a Corvette or tank like a Battleship, it can't carry a lot of big guns like Cruiser or Battleship (RIP Lance Destroyer), the only reason to build it was the fact that it can carry more Flak Cannons per weapon slot than any other ship, and now the massively buffed Strike Craft supplanted point defense altogether. You also design B class Destroyers outfitted as a missle boat. The Corvette got split into two separate ship classes. I tend to use 1 design for every ship Torp Corvette, Artillery and Picket Destroyer, Hanger and Artillery Cruiser, Artillery Battleship. For the weapon, Torpedoes are the only way to go. But in singleplayer, the AI has certain predictable qualities and consistent weaknesses in its fleet design that are very exploitable. But the 1pd 2 miss design gets hard countered by someone who brings 1pd 2 guns on their ships as they'll take very little or no damage from missiles. For instance, the Tachyon Lance + 4 Neutron Launcher Battleship design is terrible against Shields, but it has the lowest research cost of any max-tech Battleship design so you can field it much earlier and just brute force your way through shielding (also this design is terrifying during a space storm that disables shields). IMO the best setup for destroyers would be the 2m+2s hull design. The Carrier design is great since the Hangars will target the high-evasion Corvettes, the Missiles will target the medium-evasion ships like Destroyers and Frigates, and the Arc Emitter will target the low-evasion ships like Battleships and Cruisers, but all three still work well together if they focus on the same target. In the lategame, corvette-only is by far the best defensive fleet because their only counter (destroyers) get chewed up by your Citadels. Pvp is played mostly with destroyers and some cruisers. I don’t really know how to use destroyers, frigates, or cruisers 😬. Hangars are a default option. Disruptor Corvettes are particularly noteworthy as they will beat any other Corvette or Destroyer design, making them uncounterable in the early-game. Yes, X-class weapons are without a doubt the best DPS in the game, but are they truly a step over Cruisers like Cruisers were a step over Destroyers (or a Destroyer is a step over Corvettes?). Nov 23, 2024 · Can any good player tell me the best fleet and ship design to play against ai right now? Cant find anything on the internet most useful designs in my opinion: full disruptor destroyers/cruisers - strong, uderrated by enemy and fleet power, but can win most battles easily Dec 25, 2018 · In Stellaris ii's always better to customize fleet to your target than run with all-around designs. As rule of thumb mono-fleets are better than the ones with mixed ships at killing enemies. Use swarm computer and Afterburner. I don't know how "meta" this is, but it works for me just fine in singleplayer. To deal with corvettes I recommend going for kinetic weapons, specially the Autocannon. End-game fleet is 1 titan for aura, and the rest is Battleships with giga cannon, and neutron launchers. Missiles are now a very good tech to invest in early and mid. Battleships may be the biggest ships with the best DPS in the game. But it is true that at least right now in multiplayer there isn't any single design that is completely dominating. The moment I get battleships, I refit my destroyers into point defense with autocannons in the non-PD slots, and artillery AI. Swarmers are the only missile you should be using, and those actually use the "Medium" platform segment not the missile segment (which is a bit of a misnomer ever since the combat rework). Kinetic Artillery synergizes with it. The AI keeps unleashing the Grey Tempest around year 2280 on Grand Admiral difficulty. Bigger ships have more survivability, therefore more cost effective. It was only in the last year that Paradox finally addressed it. Approx 90 corvettes, 60 destroyers, 40 cruisers and 35 battleships. 96 votes, 46 comments. You can use frigate spam forever except vs the counter builds. Cruisers are only good in the mid-game, and Battleships are just better in every way once you have them. Once the Flak guns are done destroying Strike Craft, they turn and also help shoot down missiles. The best weapon in the game is the neutron launcher. But the AI will never counter you anyways, and people in MP will probably just spam Meta Cruisers as well, making it just a fight over economy and Admiral traits. Load the rest of the slots with mediums and ignore point defense. The same goes for armor and shields. The TL;DR is that there's 3 relevant designs in the late game: I have a tech advantage, but most of my techs are economy based so they won't provide much help. Build as soon as possible, as these give you resources and research with events and it can be quite good. Their key niche is Point Defense and Flak, both of which only work in critical mass. I have all the ship sizes unlocked though so please suggest whichever one would be best. Alternatively, cloaky frigates with torpedoes will probably take less casualties than DDs since they won't be under fire closing into torpedo range. Battleships are the best offensive fleets but you will need to watch for enemy vette swarms and counter with vettes or destroyers of your own. When psionic you can go for full evasion destroyers but thats a niche build. Destroyers are also high in evasion but do not have access to this computer. All my other designs are auto-generated. You either make them the backbone of your fleet, or you don't use Destroyers. And then finally the 3 gun design gets soft countered by the 3 missiles design again. And I'll just head you off on Cruisers and Battleships: for those ship types, design matters more than their ship type. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something serious most of the damage is essentially wasted as overkill). Jul 11, 2024 · In this guide, we will explore everything there is when it comes to Stellaris ship designs. 2s auto cannons (or regular kinetic) for shredding corvettes, 1m plasma for larger ships, and 1flack (or the 2pd section) for point defense. The other niche where destroyers can be amazing is if you can get them to max evasion. Remove all guns/armor/shields from the destroyer design and pick Supremacy tradition as first pick for that +20 command limit. Torpvettes works fine against cruisers & battleships, but they are easily nullified by carriers/PD destroyers. Usually the best design is typically battleships with missiles and/or arc Destroyers were equipped with Large Kinetic Artillery. I typically pair Corvettes with Destroyers to mow down practically any configuration of corvette swarms while still being able to conduct raiding/strike runs. Corvettes and destroyers both feature rather low total weapon & shield/armor module sizes, which makes refitting them comparatively fast. Either go full artillery battleship or full artillery menacing destroyer. Adjust the ratio of ships and weapon sizes as needed. Hello I just started play stellaris In 2024 and am looking for an up to date guide of all ships please I understand disruptors are really good and corvette swarms but I’m lost as too what else is good as it seems Montus and a couple other guys shit but there’s nothing new and up To date about it I’ll take as much info as I can get so feel free to bomb me link anything etc thanks in Destroyers are good point defense, and can have surprisingly accurate Artillery pieces thanks to their Picket Computer. Disrupters are okay too. Double Hangars are the only defense platform design worth consideration. I find that picket destroyers, while more efficient and effective against specialized guided/strikecraft fleets, are too fragile to be reliable PD again mixed or generalized fleets. A destroyer with four s slot missiles and an M slot disrupter is going to shred enemy ships while still being pretty evasive and durable. One fleet of 18k, though, with no unique ships destroyed a 36k tempest fleet, so I know it's possible with certain fleet design to do it, but I don't know how. As i see it, destroyers biggest problem is their weakness to medium sized weapons which are all over the place in the mid to late game. Late-game I will transition to a mix of artillery battleships with carrier battleships. For SP go with the largest ship, and the largest guns. but medium sized brawler cruisers and destroyers+corvette swarms with small distruptors are very effective against contingency ships if combined with cloud lighting and arc emitter/carrier battleships as they negate contingency ships heavy armor and shields while But, i have to disagree. You also have to go Psionic, get Dark Matter Thrusters from a Fallen Empire, and take the Subterfuge tradition. The only issue is that this design sucks at fighting anything else, so I was wondering what kind of destroyer templates are good, so I can use those when fighting non distruptors are good in early to mid game,after that when fleets get bigger and carrier battleships come to play,they are useless. Scroll down on the list of defense platform segments, they're there. For dealing with crisis fleets, because the crisis difficulty scales every aspect of them (armour, shields, hull) you won’t be able to oneshot their Note that the Picket computer on the LPP Destroyers are regularly hitting 50 Tracking (+30 from Sapient Picket, +15 from Sensors, +5 from L-slot weapons), and have high Accuracy-adjusted DPS vs ~56% Evasion FE Escorts and endgame Destroyers. I use point defense instead of gaus cannon because it prevents the destroyer getting ahead and getting destroyed quickly by enemy battleship. What is the best ship design for battleships and corvettes currently? Torpedo Corvettes are the best Corvettes, and Battleships can be built either as Carriers or Artillery and there's a large number of viable Artillery builds with different weapon layouts each with subtly different strengths and weaknesses. Battleships with all large mounts is a lot of long range artillery, and they do a fantastic job of it. I also find that destroyers better complement a bypass strategy. I keep getting murdered by 36k stacks. Base your weapon sizes against the ship sizes youre going up against. It’s also way the hell OP if you play progenitor. A couple of Destroyers really doesn't do anything. Against AI the best is focusing heavily on picket cruisers while bringing some PD corvettes against missiles, and a small number of frigates, or neutron cruisers against the few battleship. Ich you have it researched (or proton launcher), use it. The answer is a solid no. Destroyers have Artillery section which allows you to slap one L-sized weapon on your destroyer. 6 so don't use them!" mindset a lot of people have. PD ships tend to prefer to hold short to medium range with their combat computers. At the start of the game it will most likely give your corvettes 1 kinetic weapon with 2 missile weapons. Destroyers evasion values, which move at around ~50-60% at the late game are nullified by most weapons, even large ones that included the +30% tracking computer. I feel like either I skipped around destroyer tech and or I am getting bad cards. 16 votes, 17 comments. I use auto-design until around the point where I've unlocked torpedoes, level 3 missiles, and cruisers, at which point I start manually designing all my ships. The AI fleets I have seen nearby are 2k corvette or a single destroyer. Lost all battleships, cruisers, about 20 destroyers and 1 (one) corvette. . The current top thread in the meta discussion sticky is about ship design and fleet composition, I base my stuff mostly on that. In past games I would circumvent this problem by just building a ton of fleets, like 12 to 16 by late game, but I am going to try my first grand admiral game soon and would like some advice on how I can better design my fleets and ships. And commenting on the Destroyers - while Destroyers indeed become obsolete in main fleet battles, they are still valuable as fast intervention fleet, to counter small enemy groups quickly, occupy undefended systems quickly and protect trade lanes due to their increased pirate protection and sublight speed. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal mount here. If you watch them, I hope they will be useful to you! Good luck! Destroyers are good point defense, and can have surprisingly accurate Artillery pieces thanks to their Picket Computer. Destroyer swarms with whatever armor/hull/shield combo makes sense and neutron launchers. It the best best frigate and destroyer killer. This requires psionic ascension, or a lucky combination of admiral traits + destroyers with veteran level experience + dark matter thrusters. Late game fleets usually wind up with somewhere around 7 battleships, 14 cruisers, and so on. The second fleet consisting of Medium plasma cruisers with one flak artillery, destroyers with Kinetic artillery (L) and Plasma (M), corvettes with Neutron torpedo and Plasma (S), this fleet would be best with admiral that gives you extra fire rate. An unironically good source to teach you the basics of ship design and function would be the stellaris wiki if you want more information, which I highly recommend you do as this game is really complex in terms of combat and warfare. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. What are some good early destroyer load outs against AI? Disruptor spam or Missile Spam Are they much better than just missile corvettes? They're different. These were cruisers, and their design philosophy was “make a battleship that goes really fast, and hope they don’t bump into a real battleship because they’d get their jaw rocked Auto-best is pretty terrible due to the lack of synergies. Because they're immobile, defense platforms really cannot tolerate weapons with a minimum range, but they also need a very high maximum range. In theory the rest of their loadout should be long range but honestly the AI always has swarms of smaller ships bum rushing them so it's not a huge deal. It's not bad to bring some point defense destroyers along once fleets are getting hefty. Corvettes offer more speed and evasion, while Destroyers will get more firepower. Currently the best weapons are most things that deal more damage to armor or simply go straight through it. Destroyers are kinda a weird unit type, due to the counter-intuitive way picket weapons work. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Was left with ~35k fleet. Destroyers are pretty useless, no reason to build them. Torpedoes have a very low maximum range so th I enjoy fighting the crisis in Stellaris and equipping my fleets for it: Galactic Custodian, taking the Defender of the Galaxy perk, kind of Charles Martel role-playing, keeping the invasion in check and save everyone. With the change to Neutron Launchers Artillery destroyers are the best option between getting access to them and getting battleship fleets rolling. Missiles are good at range, especially the swarm missiles or archeotech ones (since corvettes can’t mount point defense guns) but will be worse up close. Result: Destroyed their main fleet (it was about 200k) and one of their bases. My current design is interceptor corvettes with 3 X-Ray Lasers, 3 Improved Deflectors and Advanced Afterburners. So a picket ship with of/flak and s gauss (best anti-vette weapon in the current balance) is probably the most commonly useful late game design. This is mostly true in stellaris as well, the firepower of a battleship is unmatched. A place to share content, ask questions and/or talk about the 4X grand strategy… You don't use Destroyers to protect your other ships from these weapons, you mass Destroyers as their own independent strike force as a counter those ships. MP, or SP. The offensive auras are the best Titan auras to use, and the best doomstack design would have 3 Titan designs, your fleets alternating between them, to guarantee covering all 3 offensive auras. I will post links to some excellent videos explaining all the best builds for destroyers and corvettes. The AI is generally bad at ship design with some exceptions. How long that is varies depending on game setting and your playstyle. 66 Destroyers per enemy Frigate and still be able to intercept torpedoes with the Guardian PD). If you're up against Carriers, I honestly feel that Destroyers are the wrong option for your fleet anyways. When you unlock the battleships, you should go for Neutons and Kinetic Artillary with the arty setup. Then let's say 75 years later you get Battleships and and you wanna move the A class Destroyer into more of support role as Missle Destoyers. Destroyers are really only viable for a very short time period. (Frigates have 1 G/NP, meaning you can field a ratio of 0. I would like your guy’s opinions on what build is best for each ship class because in majority of my games my ships are weaker compared to the ai’s even when i have numerical superiority over them. I go corvettes -> destroyers -> wait -> battleships. For fighting without support (like to hold off small raiding fleets), the 1-slot platforms do offer a bit more total firepower and hitpoints. I also only use corvettes, cruisers, battleships and titans after I unlock battleships as well, so designs of frigates and destroyers are generally ignored. 16 votes, 11 comments. But if you can get them, 90% evasion destroyers are insanely strong. However people usually discount them because Torpedo Cruisers usually simply replace Frigates and the "Destroyers r bad since 3. Destroyers have a gun ship bow and interceptor stem, 2 gauss cannons each and the bow has a plasma cannon Battleships have a spinal mount bow, broadside core, and artillery stem, respectively having a mega cannon on the spine, 2 gauss cannons, a plasma cannon, and a disruptor on the broadside, and a gauss cannon on the artillery stem For fleet design, biggest ships available are best, however you might want a corvette or destroyer fleet on the side to chase down stragglers as those are a lot faster (destroyers slightly slower, but won't take so much for losses cleaning up stations). true. Unbidden (Configure difficulty: easy) Best: Depends. So destroyers with Flak + Point Defense (one of each P-slot) seem to do well against a variety of Torpedo, Missile, Whirlwind, and Strike Craft scenarios. Artillery meaning a mix of energy and kinetic, sometimes I use missile cruisers and pure picket destroyers but only when facing something with little pd or high strike craft. This LPP Destroyer design handles Artillery Battleships, Missile Cruisers, Carrier Battleships, X-slot Of the base ships cruisers have the best hull point/fleet point ratio. The best possible ship in the game is a Destroyer with maxed out evasion, but getting that is dependent on RNG luck with galaxy generation, like getting Enigmatic Encoder, Brain Slugs, and so on. Early game mediums are almost always better then smalls because corvettes/destroyers have not gained insane evasion yet. With the change to Neutron Launchers Meaning, that you can take any design fill 2 fleets with it, and they still defeated by a single fleet which uses a counter design. You can further decrease build cost with agendas, advisors etc. We will talk about all the ships (Corvettes, Frigates, Destroyers, Cruisers, Battleships,…), Nanite ships, Cosmogenesis ships, counters for all endgame crises, fleet combat computers, and much more. Picket sucks, and Interceptor weapons simply don't scale competitively for damage, so Missile Corvette is the only way to go and among the missile weapons the Torpedo is objectively the best regular one. My research is pretty fast, faster than previous games as I am putting more effort into it but haven’t unlocked destroyers. Destroyers are a ship type that you either focus on heavily as the backbone of your fleet or you don't bother with. From my experience MDL is slightly weaker than T3 laser/T1 plasma Neither of those are good weapons either. Either wait until you have something bigger that you can put long range weapons on or bum rush them with torpedo destroyers. Cruiser AI is a more aggressive stance, and thus will move ahead of the destroyers. Obviously, using destroyers like this isn't a good idea because you'll end up with fragile and relatively expensive ship (well, compared to a Corvette). Pick and Interceptor options remain for Corvettes, while the Torpedo option got turned into an entirely new ship class called the Frigate that gives up most of its speed and evasion but has a bit more hull. Some missiles are gonna make it through, and PD is only useful if the PD ship isn't dead. I find arty/pd destroyers are a slightly more survivable option for pd for battleship fleets, since they can provide pd screening at arty range, so you can go Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. 441K subscribers in the Stellaris community. This is not true. I'm not 100% sure what the best Destroyer design is as well, but this Montu vid gives a few suggestions. That just shows, that thise ship types are good. 2 destroyers for every cruiser, and so on. Single L-sized weapon costs 88-116 alloys while also draining a lot of power. Jul 26, 2022 · The best way to use destroyers is as picket ships, designed to intercept enemy strike craft and missiles. However, you do need swarmer missiles unlocked to utilize Destroyers since their gunship bow has an M slot. Every ship dedicated to shooting down Strike Craft is one fewer ship dedicated to shooting down the Carrier. Destroyers for PD and anti-corvette, also near Corvette speeds with still high evasion (typically can't reach 90% evasion like Corvettes, but can go up to 70% on average). Especially if you're aiming for kill rate you'll need very specialized fleet. If you are in early game, you will mostly fight corvettes and a few destroyers. 2:1 ratio for all ship classes. Level 10 admirals all around! Disruptor Corvettes are particularly noteworthy as they will beat any other Corvette or Destroyer design, making them uncounterable in the early-game. The only reason you research Lasers upgrades is because they are prerequisites for better weapons, Lasers are just bad and the only time to use them is at the very beginning of the game when you don't have better weapons unlocked yet. 433K subscribers in the Stellaris community. And 1pd 2 guns design gets hard countered by a 3 gun design, cause "more gun". They are cheap and quick to build. Smaller ships were made, for the fact that battleships were very slow. Basically if you let auto-best design your ships, you will be using weapons that it believes are the strongest in your possession. And then throw in some Battleships to counter their Cruisers/Destroyers. Artillery destroyers (kinetic artillery + pd) got nerfed this patch, with the new combat computers that make DDs move forward, but they remain situationally useful, especially vs fallen empires. Auto update is fine. Frigates are better than their sheet rating indicates. Meanwhile, Missile Corvettes do best against starbases while being competitive against other ships. 2 corvettes for every destroyer (frigates also count as corvettes for this). Battleships are the best, followed by Corvettes. But I can say that this design with its sets of mono fleets with mixed system-wide auras works well in the endgame mega battles with Aeternum et al. Destroyers get a natural tracking boost, so destroyers kitted out with autocannons or lasers (depending on whether they went for shield or armor) will tear them apart. I usally end up with big fleets of Battleship and Corvettes, and they get the job done really well, but I feel like I'm missing out a lot on fleet I skip Destroyers completely because Destroyers are kinda garbage. Against destroyers you should go for a mix of kinetic + energy. Shield/armor ratio and energy/kinetic ratio depends on the fleet you want to eliminate. In the mid-game I'll go with a mix of line Cruisers and carrier Cruisers, which do very well against early-game units. Counter corvettes and destroyers with small weapons and strike craft, counter destroyers and cruisers with medium weapons and counter cruisers and battleships with large weapons. With 50% evasion the have an RNG that helps to hold enemy Torpedos. My TLDR though: Destroyers are usually better at killing other Corvettes than Corvettes are, probably enough to justify their cost, and they are also sliiiightly better against Starbases, particularly using missiles and/or lasers. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. Whirlwind is the best shot a missile-fleet has vs Point Defense. Normally, my fleets tend to consist of 30 destroyers, 20 cruisers, and 10 battleships. The ideal situation is to reach Cruisers before first conflict, as Carrier Cruisers will counter any Corvette or Destroyer design, but this is often unrealistic while keeping your Alloy output high enough to produce those Cruisers once you have them. Since the AI doesn't particularly like the Disruptor as a weapon, they tend to lose pretty badly given equal numbers and tech level. Mono-cruiser fleets are totally viable Torpedo assault carrier is the most balanced ship design Sure, that PD destroyer can shoot down a couple missiles. A place to share content, ask questions and/or talk about the 4X grand strategy… Let's say you build some destroyers early game say, 20 of them and call them A Class Destroyers outfitted with all energy weapons. So i make variations. In both cases, it was the same 180K fleet. It is a myth that everything between corvettes and battleships is useless. You likely can make some mining laser corvettes for when missiles are not the best. Hey everyone im fairly new to stellaris and im still learning the ropes on ship building. Ideally, enemies will be coming in at max range and you have a fleet to engage them, in which case ion cannons are gonna be the best fire support due to having the best range. So to answer the question: Using 5 battleships, 10 cruisers, 15 destroyers and 40 corvettes is a bad idea Using any mixed composition is bad. However, you need a critical mass for Point Defense or Flak to work, so you either need to go heavily into Destroyers or you shouldn't bother with them. With the change to Neutron Launchers My friend is a huge proponent of missile corvette spam and for this reason I try to keep about 25-50% as picket destroyers which work as an effective counter to the corvettes. carrier chips of course. Disruptor Corvettes do best against opposing Corvettes and also beat Frigates and do well against Destroyers. Corvettes with firestorm destroyer torpedo corvettes. The only enemies worth countering are the Prethoryn Scourge, which are extremely weak to energy weapons defensively and their offensive weapons get intercepted by Strike Craft so a fleet composition of Tachyon Lance/Neutron Launcher Battleships supported by a handful of Tachyon Lance/Carrier Battleships rips them to shreds. With the change to Neutron Launchers Picket Destroyer: Again, I would say that 3 Point Defense and no Flak is the way to go. But just throw 100 downrange to compensate, while kiting him and his fleet into oblivion. Destroyers are pretty good at killing corvettes, so I grab them as soon as I can. Now that I've finally won my first game, and (after 100 hours) finally started to learn how to properly play Stellaris, I still can't manage to find a use for destroyer/cruiser in the late game. With the change to Neutron Launchers 24 votes, 24 comments. They are the last layer of defense. Destroyers and cruisers have the same combat speed, and destroyer AI prefers to stay in the back. Might not be a bad idea to put some on a Destroyer as they'll move in first and open fire before the rest of the fleet engage. The most important thing to do is get your weapon technologies upgraded. rqwgk axosd idogb dubs jdwtww wrvlb uzltk byhnv sbtl ogfx