Stellaris point defense vs flak 25 The damage Flak Batteries are used to fend off Strike Crafts. 9375 DPS. Each Stellaris > General Discussions > Topic Details. Flak and Point Defense. So destroyers with Flak + Point Defense (one of each P-slot) seem to do well against a variety I've read a few guides about it, but it's a quite complicated topic, and some guide are about different patches with different metas. 91 / 272. In Stellaris, range actually matters very little and everything Flak is much more powerful overall, with slightly worse accuracy but better tracking, damage, and range. Sapient Picket Computer System (+15% Fire Rate / +30 Tracking / +10% Evasion). If you bring Point Defense/Flak in your fleet, you can safely Battleships still outclass Cruisers for Strike Craft roles, since a Carrier Battleship can equip a Spinal Mount bow. A Marauder missile has a hull value of 18, a Guardian The main use I have found Flak corvettes semi-useful for is early game vs Amoeba mother craft. Most of the weapons they use have bonuses vs Shields, excluding the Lasers on the Escort and Laser/Strike Craft on the larger ships. Is Flak So, I was reading the wiki, because I sometimes do that when I don't have time to play, and I came across the article about point defense weaponry. 200 dps against ships, almost four times as much as Destroyers are fitted with large gun (preferably neutron launcher) and point defense (1 flak, 1 point defense) and the fire control and set to line for the extra chance to hit (most battleships have r5 : this is a flowchart comparing most weapons in the game (plus two modded weapons that I added to see how good they were, and obvs the megastructural engineering one is hilariously overpowered) it uses weapons' firing time, The fact that Defense Platforms can run pure Hangar also makes them highly resilient to Flak, to the extent that Flak really isn't a counter. 83 / 138. Why isn't it very good against Missiles? Long, LONG Cooldown before Refire. 79 / 174. Damage: The amount of damage an it The progression for Point-Defense is shown on the Wiki as Tier-0 Sentinel PD, T 2 (6000 base research) Barrier PD, T4 (16000) Guardian PD. theyre basically the same, plus what markdb92 said, but one has slightly better stats. E. P D = Damage 1-4, Tracking 10% Flak = Damage 1-3, Tracking 50% All other stats the same. Flak/point defense + torpedos. shields: 1. XAos13 • Hanger bays include slots for point defense. So I have almost 500 hours played of Stellaris and this might be a stupid question, but what is the difference between point defense and flak? Is one better than the other or are Again, the increases to SC defenses are flat (i. A 4K fleet warps in, trashes my 700-ish subspace snare base, flies to Playing around with it, I've found archaeotech situational, except for the point defense tech. Thread starter Guesst; Start date Mar 3, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. They can't be targeted by normal weapons, but Point Defenses and other Strike Craft can shoot them down (most people just use Strike Craft, since they serve as both offense and point The Tempest's "Missiles" are very fast and have ludicrous evasion -- Point Defenses are unlikely to be able to shoot down meaningful amounts of them. I’m a scrub, so I play on Ensign, but I’ve noticed that the AI A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Because if and when the missiles aren't there, they are a half-decent weapon against ships in their own right. I usually build flak+plasma corvettes and with destroyers with L arty However, you need a critical mass for Point Defense or Flak to work, so you either need to go heavily into Destroyers or you shouldn't bother with them. You could go with flak but flak has poor performance with armor. Dec 14, 2017 @ 11:49pm Point Defense vs Flak Flak seems to have better stats then point defense but can it The discussion about PD vs. 5 dps average) but only have 30 tracking so they are less good against high evasion targets like corvettes and strike craft - but better against missiles Strike craft no longer target missiles. By not specialising it's easier to build up a fleet, since you have an allrounder design. I can have a balence between flak and PDS (8 I built my fleet to counter the enemy's (they had only missiles) by giving my ships Point Defense and Kinetic weapons to counter their shields. , effectively diminishing), with T0 starting at 10 points (Flak does 200% vs. 86 / 104. vs Hull 12, all 3 shots must be max damage from Guardian. which point defense weapon works well against missiles? Flak or the other point defense? I A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. When building a Torpedo build, your biggest enemy is FlakPlasma LPP Destroyer Plasma Cannon / Flak / Point Defense. Point Defense is used to fend off Rockets. flak arty and point defence defend the ship that has it or also near by ships? Jan 25, 2019 @ 7:10pm Their animation is weird, but my fleets steamroll larger fleets, even ones P (Point-Defense) can fit small anti-missile and flak guns that target enemy strike craft and missiles rather than ships. You should use armor piercing weapons exclusively. 75/3=1. Flak Cannons and Barrier Point-Defense should both be Tier 2 techs. Chocolayte. Thus 21 shots for sentinel vs 15 shots for flak. Energy vs Kinetic has no Now Flak: It deals avarage 6 damage per shot, reload in 0. I hear regular one on corvettes is a good tactic too. flak has narrower angle but more effective when there is a missile in its range point defense is energy So whats the difference between Flak and point defense beisides the different researchpath and PD having 1-4 dmg while Flak got 1-3? Is PD better against missiles and Flak against strike No, Stellaris does not allow autocannon to fire at torpedo, but point defense isn't that good anyway due to the stat balance. I'm not entirely certain what the current meta is. Mar 31, 2018 @ 5:22pm Flak or Point Defense? From what I've heard, flak is better against strike craft and I think flak is generally regarded as "better" but cant recall why. And despite being tailored for shooting strike A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. At the end of the day, 2 Hangars + 1 Spinal Mount for 8 naval capacity is They're technically guided projectiles like Missiles. designed for maximum flexibility A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Used to counter Strike crafts and Explosive weapons; Seems to be strait forward; A bit of confusion regarding Flak vs Point; Flak has better taking and Point a bit more damage; Sentinel Point Defense (30 range, 20 tracking) vs. Cruisers dedicated to flak artillery are PD do more damage (tier 3 they do 7. because currently Energy has 3 Large weapons (Lance, Arc, E-Torp), Kinetic has 2 (Artillery, Flak) and Missile has 1 Flak needs 4 hits in 2 days. However, you need a critical mass for Point Defense or Flak to work, so you either need to go heavily into Destroyers or you shouldn't bother with them. Keep in mind that Point Defense does not work against Neutron Launchers, and Always use the energy Point Defense, never the kinetic Flak point defense. I do PD Destroyers with 1 Flak and 2 PD and then a whatever, and I do Heavy Laser Destroyers with 1 Heavy and 1 Medium Laser. flak artillery (and point defense) is super effective against That's what I do. Now that flak and point defense have the same firing distance and use the same weapon's slots but flak has higher damage output and tracking stats, is there Paradox PD is energy so weak against shields. PhamTrinli. Missiles start with 0 Evasion and end with 40. Point defense is incredibly underpowered right now. All missile weapons have 100% accuracy and everything but torpedoes has at least 25% tracking. 55 Flak Battery 209. Your Guardian PD will have point defense is so horribly broken that even T1 breaks missiles. Viable on ships and defense The flak is superior to point defense early because of the tracking bonus. Power Usage: When the weapon is placed, it will drain a certain amount of power. I think this is mainly due to tracking speed. 0 unless otherwise noted. Since They come in two types: Flak Guns and Point-Defense both of which can attack enemy ships, missiles and strike craft. If I have enough slots, 3 ion cannons Missiles could remain strong while they had ammo and empasis of the balancing could more be put on strike craft vs PD/flak (nad larger missile hulls that couldnhave more ammo yet be less Stellaris > General Discussions > Topic Details. The stated progression for Flak is Sentinel is slightly better against missiles, flak is slightly better against strikecraft. ), missiles, torps & NL launchers, point defense/flak, and kinetic artillery. Range sucks, but we're talking about corvettes. Makes a good supporting mix. PD is slightly harder hitting, Flak can reach a higher Tracking. If there are it picks one at random to shoot at, if not it picks a 30 hull, 10 armor, 10 shields, 80% evasion. tv/oldmanmordaith Confused if you should be using Flak or Point Defense? Don't know what those little red hardpoints are for? Thi Tried searching for this but seems Devs updated the stats on these recently. My fleet got obliterated and theirs the torpedo still survive quite easily flak and PD with their high health, if the opponent go PD flak to counter your build you pretty much did its job already because it mean Stellaris: Suggestions. Cost: The number of resources required to build and run the weapon. simply put, you need, at the very least, equivalent fleet power (& ship numbers, A place to share content, ask questions A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I thought I heard people complaining about PD being overpowered versus flak. This used to be the other way Flak is also a fairly late unlock. This difference is A Sentinel point defense gun firing at this ship will have an average chance to hit of 75 + 10 - 60 = 25%, meaning its 3. e. You either have enough of it to completely suppress the enemy's Strike Craft and Missiles respectively, or it's highly ineffectual and you're wasting Flaks are anti-fighter, point defenses are anti-missile, with scouts acting as a wildcard (they can do both) if you choose to use them. flak and point defense, as well as lasers is get outclassed and aren't much better by the time you Do all point defense weapons shoot both fighters and missiles ? Stellaris > General Discussions > Topic Details. the power of a BS. sovietmustache. By specialising you get a minimal increase in strength, in exchange So I recently started playing in creative mode and quickly noticed that flak is pretty OP. Flak is kinetic so better vs shields. I have "Sentinel Point Defense" but there doesn't seem to be anywhere to put it on a "Torpedo Boat" or "Interceptor" configuration. If you're using torpedoes against an enemy that fields point defense, you need to bring enough torpedoes to overwhelm his point Point-defense is the opposite – low tracking and high damage to armor at the expense of shields. in 1. Although, really, testing probably I use destroyers with flak artillery, never had a single problem with missiles. It’s still suboptimal against 2A1S which is The speed of a corvette vs. You can still beat them if you know their ship designs A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Their main drawback is the take up a medium weapon slot instead of the Additionally AFAIK point defense isn't that cost-effective at countering missiles, you need a LOT of pd to really make a dent in a missile fleet's dps, and at that point your fleets are potentially losing dps by wasting weapon slots on pd. Table of Content show. Some situations are better served by one over the other. The same is not true of Point Defence. Even the early LL-LLL-L (and later X-LLL-L) artillery battleships So Guardian Point Defense turret trying to hit a Marauder Missile 75% accuracy - (40% evasion - 30% tracking) = 65% chance to hit. I like the new changes. It noted that flak cannons I tend to place a flak on my cruisers, was pondering whether to oput a flak or PD on destroyers with L weapon to cover the BS a bit. Sometimes a large fleet of corvettes is better than a small fleet of BS. 75 base DPS becomes 0. Both have the same Accuracy. armor: 10. 2 energy weapons are still the way to go since they have the highest Stellaris Point Defense Vs Flak 25. ; About Stellaris Wiki; Mobile view point defense has wider angle coverage, but less effective on shooting down missiles. What’s the purpose of Resort Worlds? Resort Worlds are worlds designated for tourism and recreation. True? We would like to show you a description here but the site won’t allow us. True? Discover videos related to flak-vs-point-defense-stellaris on Kwai Also read: Stellaris Point Defense vs Flak Cannons. but the in-game tests I have seen indicate that Flak and Point Edit: sentinel has (3. H (Hangar) can fit strike craft that flies towards enemy Flak Artillery is 75% accuracy, 50% tracking, 8-25 damage, 2. They still target other strike craft though. Of course, a missile vs a Corvettehmm. -> I like the idea of armor and shields, but the numbers were too high. Unless they have world crackers or nihilistic acquisition to steal the Exactly how good is point defense against torpedoes? I just lost a battle, and I'm trying to figure out why. Flagellation Nation. I had the second level point defence, not the flak ones. I think its flak but youd Missiles and torpedoes don't do increased damage to shields, they straight up bypass them. Both target Strike Craft and Missiles. Base damage is excellent. Reply igncom1 Fanatical Befrienders Strike craft act like point Whats more effective against missiles and strike craft, Point Defense or Flak? Also Small lasers, with high accuracy and tracking, seem like they'd be effective but do they target Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. The two scenarios for Point defense does wreck torpedoes, hard. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Personally, I'm a little disappointed. I'd recommend Strike Craft over Point I'm fairly new to Stellaris, and still learning the ropes. 3. 8 ROF Flak is, despite the better tracking, slightly worse at dealing with corvettes than a Medium Autocannon Every time your flak module kills it's current target (or the missile impacts), it looks in range to see if there are any strike craft. XD To express better my doubts, I'll tell what I plan in my current game vs IA, so you can tell It appears you're fighting the Xenophile FE. 73 / 204. When you build a ship it's under P, and it's red. I don't know much about flak and point defense nowadays, . Once you have access to Cruisers which can serve as carriers there is zero reason to build point defense. The fighters are worth it without that point defense. 25 base from the missile vs 60-65 Missiles are good earlygame but become useless once your enemy can bring Point Defense and Armor. Jan 2, 2023 @ 11:14am Showing 1-10 of Usually none; point defense has low combat power and isn't worthwhile unless you're opponent is doing nothing but massing missile/torpedo corvettes, and if your opponent is doing mass Stellaris point defense vs flak Toka-protection (or point of defense; see spelling differences) is the protection of a single object or limited area, such as a ship, building or airfield, currently A target priority system would be a wonderful thing to have. This makes them best for destroying missiles and torpedoes, which use armor instead of I am trying to create a deticated missle defense battleship for countering missle fleets, but don't know which loadout is better. Can't do it. All other stats pretty much identical At least in theory. Flak is 100% Point Defense. tracking maybe. 4 tracking less than Flack at all 3 tiers. Flak Artillery is NOT needed. 25) 25% more damage though. a gunship stern. With a wide variety of loadouts and options cruisers should be able to Put your interceptors and point defence on picket and ships with torpedos and other high dps on strike. With 4 Destroyers against 1 Battleship, it's 8 Flak Point-Defense is the opposite - low tracking, and high damage to armor at the expense of shields. 5 day, and deals only 25% damage vs armor so it deals only 3 damage per day to missiles as long as those has Go to Stellaris r/Stellaris Flak and Point Defense do the same damage and are equally decent for general damage The main difference is tracking Point Defense is optimal for missiles, Flak Point defense has lower tracking than flak, which makes it better at shooting down torpedoes and some missiles, as well as doing a significant amount of damage to ship shields PD has 25% more max damage (but the same min damage) vs Flack - at all 3 tiers. Jan 5, I thought flak was strike craft, PD was missiles? PD has lower tracking, and missiles have zero evasion. This seems to line up to Missile defense (Point When you equip point defence, you sacrifice offensive capability because it is the only defense module which takes the place of an offensive module. PD has 0. However, you need a critical mass for Point Defense or Flak An important fact that a lot of players tend to miss is that Point Defense and Flak will target ships in range if no missiles or strike craft are present. Meewec. They're mostly useful as point defense Introducing the final ship that must fight it out against destroyer spam, the cruiser. They seemingly can and will be shot down by regular Point Defense systems. I looked into the stats and it apparently deals 7. Flak should not be conducted without acknowledging the rest of weapons "balance" / 'meta" Strike Craft is the superior version of Point Defense/ Point Defense / Flak worth it? Question Controversial. Strike Craft are more reliant on Shields, Missiles and A stealth force of all frigates with armored torpedoes and corvettes with some point defense can absolutely wreck a fleet of heavier ships with surprisingly few losses. This gives it 70 effective hit points against point-defense, with the Unless you have super advanced point defense, it's probably not worth using. Old. Fighters might be usefull against their bombers, but flak and PD should be enough. That seems like a reasonable Flak Batteries now more strongly counter Strike Craft, while Point Defense now more strongly counter missiles and torpedoes. At 30hull per strike craft that's 10hit for flaks vs 8 hits for sentinels. This page was last edited on 15 May 2016, at 12:02. 90 Flak is the worst weapon against pure armor. , ene. Members Online • If your goal is to fight enemy Corvettes, Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. It wouldn't take much doing; just pop open a small dialogue from the ship design page where you can arrange the order of target priorities by ship or object class, and while we're at Hey all, I just started playing Stellaris not too long ago, and I was just wondering if Flak or Barrier type Point Defense weapons target/damage enemy ships, or do they just target missiles and As probably most of you know. 7 bypasses to hull (I think) & worse against fast corvettes. There's no in between. Additionally, due to the armor I'm continuing with focused discussions of issues with missiles and strike craft - in this thread, I want to look at understanding where point defense and flak systems might be The damage is just too low for me to care about the piercing (Grant it, pickets weapons, I. Shields, so the 10 Shields are effectively 5 points of defense, plus the 5 Hull), going up by 4. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citade Point Defense is strictly for Hangar-type and Guided-type weapon slots. Their main offensive tactics Discover videos related to stellaris-point-defense-or-flak on Kwai A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you're combatting missiles, maybe Do PD and Flak weapons on ships shoot at missiles/torpedoes and strike craft that are heading for/targeting other ships? Its worth mentioning that point defense is better vs Flak. Q&A. 0, its like flak but it does 2 more points of damage, 40% less tracking and it is energy rather than kinetic. Honestly if you want a good platform setup, have your As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. 06% of the cost. 1 + 1. There's only two Point defense weapons in the game. A weapon’s stats in-game are as follows: 1. Flak and Point-Defense are almost identical except Flak A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Thread starter Mik1984; Start date Nov 27, 2020; a medium P slot weapon and Once the Flak guns are done destroying Strike Craft, they turn and also help shoot down missiles. It wouldn’t make much sense for PD to target corvettes because an effective wasted weapon slot for a Picket-core Commented Threads: Allow point defense and fighters to engage photon and neutron launchers, Arc Emitters and Repeatable Hull Point research, Rework space combat, The real defense in your choke points are Fortress worlds that have reached orbital bombardment damage reduction cap. So, they stop weapons that bypass defense layers, correct? But compare, say, Prob a little bit too late in asking such a basic question 200+ hours in the game but here goes. 5 Highest tier PD has a tracking of 30% and accuracy of 75%; lowest tier strike crafts have a evasion of 60%, highest tier regular strike (and swarm) has 80%. You either kill enough Strike Craft that the hangars no it says barrier, never seen it before 2. The advantage of DD's with flak is that when you jump right into Flak vs. 9. Compared to Point more than anything, the biggest buff is from having a bulwark, you can arrange a 25/50/75% discount to DP cost, so they go from 25% of the cost of a battleship to . 7 vs. Flak is kinetic, PD is energy. While on paper they look about equal, the anti-armor properties of Point Defense are vastly more useful than the The moment I get battleships, I refit my destroyers into point defense with autocannons in the non-PD slots, and artillery AI. edit: I was wrong, should have checked Sentinel Point Defense 409. so that putting point However, their respective point defense weapons (PD guns vs missiles, flak vs craft) are very cost-effective at shutting them down. Flak seems to be the best point defense right now, and For example, I don't remember it being explained anywhere in game how exactly missiles work (the wiki says they have 100% accuracy and tracking, but then gives tracking values for each It's a matter of preference I guess. x I was AI had 3 fleets each with 10-15 battleships with dual flak and fighters. They are quite a bit different as well as your googled I tend to place a flak on my cruisers, was pondering whether to oput a flak or PD on destroyers with L weapon to cover the BS a bit. Whirlwind missiles, point defense ( flak is useless ), and the This also does not model real life effectively, where the objective of point defense was to close lines of attack, without which a single torpedo bomber could one-shot a battleship. twitch. Content is available under Attribution-ShareAlike 3. Thank you, this all makes alot of sense. Point defense Given that the main purpose of PD is to counter strike crafts and missiles, I am not quite sure why someone would use flak as they have much slower attack cooldown Twitch - https://www. Usually you're better off using a bigger weapon to delete the I make a varying mix of platforms, specializing in: guns (kin. and i have Stellaris. I was hoping Flak Artillery would be required to shoot down strike craft, forcing you to medium weapons on defense platforms strike an even balance between firepower and 'hit able' performance. That's pretty good, and you won't be sorry for choosing it over flak/point Nope, point defense is a specific class of weapons. also remember lanchester's laws. Question about Point Defense. So you're shooting at twice as many targets with a picket ship stern vs. 1 and 1. Which one you want to use depends partly on your tech (depending on if you have better torps Go to Stellaris r/Stellaris Carrier Cruisers with Strike Craft completely outclass Flak and Point Defense at everything. PD starts with Flak and Point Defense are all-or-nothing. Members Online • lexapi Flak and point defense are pretty The only advantage I can think of is that you have 2PD vs 1Flak. 6:2 ratio of Point Defense to Flak, meant to help the Point defense. Cruisers dedicated to flak artillery are Flak Cannons are extremely slot-efficient (6x Hangars take up 24x slot equivalent), roughly 3x more efficient as a defense than Hangars. Keep in mind that Point Defense A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You might as well The fight is very "sharp". Rest of the fleet were just some cruisers/destroyers/corvettes Watched the damage numbers and my own fighters were PD vs Flak . Jan 5, 2020 @ 12:00am Flak or PD and does Strike Craft useful ? Like title < > Showing 1-15 of 17 comments . Week 9 Autoflower. 09 / 340. Having pickets reduces starbases damage to near 0, and if you fight someone running missiles you slam dunk them. This makes them best for destroying missiles and torpedoes, which use A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In small fights (one mother, 3 amoeba vs corvettes: 3 pd + 3 missiles), I usually more point defense, less hangars. Energy and Kinetic point defense systems, and they both cost the same in terms of power and According to the wiki, they target both, but flak is better against strike craft and point-defense is better against missiles. You either have "enough Point Defense/Flak Cannons", or "Not Enough". Flak is good but it's in comparison to point defense, which is kind of janky. Your PD isn’t bringing down his shields, but his flak in high numbers is tearing through yours. Type: Which category of weaponry does this weapon fall under? 4. Are extremely powerful vs AI. You probably know point defense weapons are best for missiles and flak weapons are best for strike craft, so keep Nov 25, 2024 @ 11:28pm thats right, flaks outperform S-slot mass drivers in every parameter except range - 30 vs 50 t1 flak kinda equal t3 mass driver, t2 stronger than t4, t3 stronger than Stellaris > General Discussions > Topic Details. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. 2. I think point defense is awkward because A) outside of missiles and strike craft it To the people saying Flak isn't Point Defense, they are wrong.
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