Hoi4 mountaineers vs marines. 1 x Anti-Air Battalion .
Hoi4 mountaineers vs marines May 16, 2024 @ 11:52am im usually just make 8+8 in such case to have huge organisation, making only amtracs is bad Navy mana improves marines, army mana mountaineers and rangers/jagers It's technically cheaper in the long run, but the upfront cost is much higher at ~40 IC to a plane vs <5 IC for a cheap LT that'll shred AI infantry. You won't really be able to break through Go to hoi4 r/hoi4. Lots of Plains? Tanks with a few Mech units to support. However, do you lose experience if you change the template from mountaineers to infantry, or say from infantry to marines? Provided that you have the exact manpower on both divisions ofc. 4 Badges. This order will shuffle depending on your strategic situation. That means artillery and its variants (rocket Mountaineers vs marines? Thread starter Ossiv; Start date Nov 16, 2023; Jump to latest Follow Reply Menu We have updated our HOI4 mod "Combat Width Penalty" on Steam, makes division width much less important HOI3 Military FAQ. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. However the templates I have been finding are all outdated and pre NSB. In my opinion, quality is either way to strong or quantity is way to weak. Reply. Aug 8, 2009 1. Usually I build heavies so that I can maximize I know that you lose experience if say you change a infantry to a tank division. 5 more soft attack and about 2. Reply reply Deboch_ • • r/hoi4. A single heavy DT in a 20w or 40w regular infantry (space marines) make them 8 times stronger and is banned in most MP games. 8mm Solutions. 30-32 width is also good in most terrain on river crossing since that reduces available Marines and mountaineers also have better capabilities in other terrain types but the 2 above are the big ones and the reason you get them, this does not take into account their defensive stats or movement speed which both unit types get in their favoured terrain. Reply reply There's strong arguments for doing the exact same thing with Marines though. Marines: 15 or 21, for the same reasons as above. g2a. The starting divisions for all nations are not great and need to be modified. Basic infantry are better defenders than SF but on offense you could use mountaineers/marines and artillery for some slight terrain bonus and the It does also I find have use on special forces divisions - marines and paratroopers can make use of it in support slots for the extra breakthrough against defended beaches or hot drops, and mountaineers can use it in support for helping Go to hoi4 r/hoi4. tanks and mot -- and Western Allies were slowly and meticulosly clearing all the enemy's I was looking around for cool divisions to build and recently discovered space marines. You need enough planes to drop a useful number of divisions just to start using this approach, on top of a massive fighter Go to hoi4 r/hoi4. So would paratroopers be better instead in these I use Marines to conduct amphibious landings but actual armor and mechanized units are often only a day behind, and the marines never leave their landing area unless it’s to secure a better choke point close by. You need enough planes to drop a useful number of divisions just to start using this approach, on top of a massive fighter Example if I am playing Russia I will use mountaineers because of the abundance of mountains and the fact you start with them researched, but If I am playing a tank Hungary That template will be a tank template with amphibious mechanized. In-game Template: Support. It depends how you're using it - if you're integrating it into your infantry divisions for space marines, it looks good. General with adapatable will help mitigate terrain penalties. r/hoi4: A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Log In / Sign Up; Advertise on Dec 21, 2024 · In general you want to have at least 1 special forces regiment (important is that they need to be of the same type so either marines or mountaineers) for each standard infantry regiment, and 2 special forces regiments for each artillery regiment and 3 special forces regiments for each tank destroyer unit - to count as Special Forces division. I used 40 width marines but they didn’t seem that effective when trying to take ports and provinces compared to regular 14/4’s. Jun 26, 2016 @ 12:06pm Marines are also good for attacking across rivers. A Mountaineers instead of inf is good in mountains. Signals help, support For mountaineers it can be open to mix with regular infantry so you dont need to pay so much attention where your untis are fielded, but I prefer go only with mountaineers and look for specific areas for their job. I think the more important question however, is division composition. New Player Tutorials. Add Support Engineers Artillery, AA, Cav Recon, Logistics as you get the Industry A 40 width division of all mountaineers will stack up a lot of breakthrough and give you the full bonus but it can only take a certain amount of org damage before it has to retreat, but for example 4 20w divisions of half infantry half mountaineers uses the same number of special forces battalions, would not stack breakthrough as well, and they Use Mountaineers. 167 0. A 13/1/4, 13 marines, 1 heavy tank, and 4 heavy SPG's would probably work a lot better than just pure 20/0 marines. ive found that inter-war medium spaa works perfect in space marines, so it ought to work if you want to do that or add it to your tank divisions I’ve been having a lot of success with 18w infantry, 25-26w mountaineers and motorized (sometimes light tanks too depending on how my Regular marines have 1 more ORG, 0. In general 14-4 would be better, but some countries, i. Welcome to /r/HoI4. You can get more armor from a single battalion of ht2's %highest than you can with most concentrations of amtanks. What happens is that the terrain penalties are averaged for the final division and all stats are added together. For swamps use amtrac-heavy tanks or marines. If I need to take an island/port that will be heavily garrisoned and/or has coastal forts, I am definitely using marines. Supports for either of those are usually engineers, logistics, and for mountaineers maybe maintenance. Artillery does not get affected by Mountain terrain, however. Mountaineers can get large defense and decent It just says infantry have an attack penalty attacking in mountain regions whereas mountaineers do not. I took a special liking to southern america Mountaineers/Marines ''count'' as infantry (for high command modifier) Thread starter BaronNoir; Start date Jan 22, 2017; Jump to latest Follow Reply The less trust there is between people, the worse off we all are. My advice is to specialize in one SF type due to the limited number you can have and make that division as strong as possible. Human-wave is never a strat. Nov 23, 2023; Add bookmark #27 I was A typical one of these would be a 14/4, with 4 tanks. They have a 35% attack bonus in mountains, and they have better breakthrough, less hitpoints, and Special forces [edit | edit source] Back to Infantry research tree See also: Special forces doctrine In addition to regular, motorized, and mechanized infantry, there are three specialized infantry types (Marines, Mountaineers, and Paratroopers) that marines or mountaineers with their special forces spirit tree plus a tank. Our elite Marines excel at operating under fire in the most hostile situations. Also add engineers, they give a bonus to naval landings I swap the other inf for mountaineers if I have the special forces cap just to give them more well-rounded bonuses for other terrain Reply reply Top 1% Rank by size . Marines An elevated Marine Corps ensures that no enemy coastline will be safe. Usually I build heavies so that I can maximize Special forces: 14/4 marines and mountaineers. Unlock free HOI4 rewards! Reply. I use paratroopers to do Ever since NSB, I've seen all sorts of combat widths thrown around for general units like Inf and Tanks (obv Mountaineers and Marines have their own Skip to main content. 393K subscribers in the hoi4 community. 12 x Mountaineers Battalions. 409. The support companies in my experience are pretty standard aa, arty and engi. Terrain bonuses make a huge difference. Steps to Reproduce Start HOI4 with Man the Guns DLC only. I've also found that mixing mountaineers and marines into one division can let you 1. Mountaineers are attacking infantry (like marines). in fact, heavy tanks are not that good. Also previously special forces such as marines didn't have a limit, only an equipment cost, so running all marines or mountaineers instead of basic infantry was a good upgrade. In the pacific most harbours are jungle(84 width) so you would want 21 width whereas in europe they are plains(90 width) or urban(96 width) so you want 30-32 width. How do you know someone plays HOI4 without them telling you they play HOI4? upvotes Yeah, I ended up making some paratroopers to pull back some forces from the front after a few hundred thousand German deaths, then completely stomped down south near Italy with mountaineers. Report. Content is available under Attribution-ShareAlike 3. Mountaineers will absolutely shred most other units on mountain tiles and are a must have for any well rounded military for sure. Expanded if your going mountaineers. 1) Mountaineers require army XP and compete with Mobile warfare. Now we just need some paratroopers and flame tanks to have the avatar division Reply reply r/hoi4. Armtracks are better then plain marines, but they are also more expensive. It will apply as long as the mountaineers/marines have higher production cost than the normal infantry units. 39 Badges. 3) Marines have the Mechanized Marine Corps doctrine that is incredibly powerful. Engineer. 2) Marines are probably more useful for pushing rivers than mountaineers or their rangers would be for pushing in snow. Also apparently this achievement fails if enemy motorized are technically infantry, but are classed differently, not like mountaineers being both infantry and special forces you can also check in the division designer by mousing over the small brown boxes by the hardness bar to see what category various battalions are So my question is if I should build 16-4 infantry-artillery divisions or change some to 16-4 mountaineer or marines. Otherwise special forces have similar stats to normal infantry and thus the same lack of breakthrougth and attacks. 4 versus dedicated line AT. Select 1936 start, country Bhutan (BHU) Jun 1, 2018 · Terrain bonuses/penalties use the ratio of each battalion type which mean divisions with alot of mountaineers or marines is alot better at their terrain than divisions with normal infantry. They are effectively equivalent of mechanized infantry. Oct 10, 2024 @ 8:06am Originally posted by Go to hoi4 r/hoi4. More posts you may like The faction system in HOI4 is completely unrealistic and needs fixing. Marines would lean towards Advanced. I'm doing a Nepal playthrough on Rt56 since it gives mountaineers some insane mountain attack bonuses and blasting away Italian units trying to defend northern Italy. Paratroops have 8w, marines have 13w, and mountaineers have 15w. Plus, if I take Gib and Suez at Go to hoi4 r/hoi4. It has by far the most armor and harness as a 15/5 making it virtually unstoppable. Space marines aren't as good as they once were. 12 marines or mountaineers due to their upgradeability through tech and better regeneration 6 artillery to boost soft attack considerably Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. So you'll need to either make 10 width pure mountaineer divisions or it depends on how you will play if you wont produce tanks or mechanized mobile warfare is worthless, if you are going to make artillery divisions like 14 infantry 4 line artillery its a good option to choose superior firepower, if you need entrenchment and planning grand battle is the best option, mass assualt is good for countries that has a lot of manpower like china, Change all non-ethipia divisions to mountaineers and use the army exp you get in Ethiopia to change mountaineer templates to 7 mountaineer and 2 arties, support arties, engineers, and recon. They suffer much less (if any) penalty in snow and ice. Expand user menu Open settings menu. Don't mix regular infantry in with them if you want the Marines is good because for many countries naval XP is easy to get compared to the other two (inherit navy through conquest if you don't start with one), and you can take the generic SF buffs to make your mountaineers even better, and get SF cap multiplier. ; About Hearts of Iron 4 Wiki; Mobile view Mar 17, 2023 · Special Forces tree research tooltips are ambiguous, that is, the main tooltip for each research indicates "Special Forces", but the detail tooltip for each research indicates "Special Forces - Amtrac Battalion, Marines, Mountaineers, Paratroopers". AFAIK this isn't really how HoI4 combat mechanics work. They're banned because they're generally way too cost effective and hard to defeat without your own space marines and anti-tank weapons, or very concentrated micro. If you could do the invasion with a 10W marines, just use your basic 7/2 infantry for that. There's a cap on the number of special forces (Marines, Mountaineers, Paratroopers) that you can field (5% of your combat battalions, IIRC). How should I use mountaineers? Question but then you probably will get more org out of paratroopers/marines, idk tho. I won't make them if I don't start with them unlocked. You also already have the amtracks, which are really good. 4K votes, 109 comments. and swap the Inf for a mix of Marines / Mountaineers as the Special Forces cap allows. Wiki Beginner Guide. Using SPG's instead of regular line artillery will give you a massive concentration of attacks, which offsets the reduction in the terrain bonus. Heavy tanks could not push any defenders in the river crossing combat. Desperadoscres. Amtrac + Amphib tank marines are much better at attacking than infantry marines, since they're basically a tank+mech division, so they're quite effective at breaking out from the port Hopefully you guys try out this division layout. medium flame tank, artillery, engineer, logistics support, armour recon. Dec 11, 2022 · Hearts of Iron 4’s division designer gives players a whole lot of freedom in creating their ideal divisions, but what exactly is the most optimal design?Well, that depends on the Feb 28, 2010 · It just says infantry have an attack penalty attacking in mountain regions whereas mountaineers do not. Support Eng, Cav Recon, AA, Art, Log Used for Naval Invasions and pushing through bad terrain. Get a new gen and grind the trait in mountain / jungle if you don't have a suitable candidate already. . Reading the Hoi4 wiki will have great advice. oh, and just for the LOLs: Poster in question Joined: Sep 25, 2003 Messages: 3. Mountaineers are usually not necessary but they tend to make very good early game volunteers. Oh, there are also certain strategies one can use with paratroopers to get around in game obstacles. Paratroopers Marines are good for naval invasions and crossing rivers (and rivers are everywhere, you can basically use them as your main force instead of regular infantry), mountaineers are good for hills and mountains (alps, scandinavia, caucassus, china, iran, etc - and again you may use them instead of regular infantry). One of the most versatile units in the game. #2. But marines landing Go to hoi4 r/hoi4. Marines can already take a bunch of equipment on amphibious landings and simply suffer penalties, rather than being hard stopped. e. 298 . For some reason, it's satisfying for such a small country to have so In the end it's a matter of balance that mountaineers, marines and paratroopers have allmost the same stats as regular infantry. r/hoi4. I have choosen mountaineers as the second special forces Go to hoi4 r/hoi4. But if you kept those 10 mountaineers and put them in an 11/6 style with 1 heavy tanks and 6 light SPG (and are willing to sack the breakthrough from not having as many tanks), those 10 mountaineers are making up a greater percentage of If you want to use special forces, use them for anything offense related, marines for naval invasion and mountaineers for attacking into mountains, paratroopers for dropping them at victory points or supply hubs, etc. Also, I've seen very cheap lights used for Space Marines which probably are cheaper than mediums even with 25% extra tanks needed. The Mixed Roles template mixes Marines and Infantry Go to hoi4 r/hoi4. To fix these problems you should add Apr 5, 2024 · Marines in Hearts of Iron 4 offer diverse gameplay options in amphibious settings, making them versatile in unique setups. just use mediums. Using terrain traits and adaptable on all of your generals and marshalls is going to do wonders for offsetting most of the penalties, and you can tweak your battalion counts and types, such as using amphibious mech for naval invasions or crossing rivers/marshes, mountaineers for hills and mountains, and just using less tanks for forests or So I thought paratrooper would be good because they essentially were "elite" ww2 forces compared to regular infantry but whenever they are dropped they are instantly made useless because of supply issues, this has led me to think paratroopes are only for invading England, and not for things like invading Norway, are paratroopes only for invading England? Also, you're forgetting the 2nd, equally important use of marines - people use marines to break the aforementioned river lines. Amtracs vs Marines Once Amtracs are researched, how many (if any) of the marine battalions in a marine division should be replaced by Amtracs? Advantages ans disadvantages of both? < > Showing 1-5 of 5 comments . 1 x Anti-Air Battalion You Now Heavy tank. On the flip side, if I’m fighting in the pacific where many of the islands have 0-1 divisions, I’ll just send regular infantry to cap it. For island hopping, lot's of marines, use as few as you can to take an island since more troops means longer invasion planning time. Firstly, you need to research Moutain Infantry, For mountaineers it can be open to mix with regular infantry so you dont need to pay so much attention where your untis are fielded, but I prefer go only with mountaineers and Yes, it has a major effect. Being new to HoI I have learned the game mostly so far by playing minor factions. unmerged(149861) Colonel. Amtrac + Amphib tank marines are much better at attacking than infantry marines, since they're basically a tank+mech division, so they're quite effective at breaking out from the port Go to hoi4 r/hoi4. Amphibious mechanized followed by marines because they make invasions easier and generally have a stronger bonus, and then the mountaineers. The MP meta for Romania before WTT was to build nothing but marines to cross over the rivers in the USSR, Swap engineer to pioneers if you unlock it in marines special forces doctrine. I don't really use space marines but what I do is make a general "hold the line" division template. Logi or Engi as is useful. Now we can stop right here, since the Mountaineers strictly Mountaineers get attack, defense and movement-boni in mountain-terrain and smaller boni in hill-terrain. Jungles? Use Marines. Feb 8, 2018 3. Amtracs pushed the river crossing at 1:5 versus engineers and 1:1. Reply reply Hey redditors. Mountaineers A strong military focus on regiments accustomed to adverse terrain will give us the edge in outmaneuvering and denying our opponents. Good point, for there you want marines for river crossing, though mountaineers are useful when hitting Greece as part of the focuses. Think of their families! Mixing in mountaineers/marines with the infantry will allow you to get the +15% attack and defense for special forces from the military high command person. The parthian horse archers run well in a game like total war when you EFFECTIVELLY Amtracs are just marines with bit of armor and more speed. When used that way, they are quite useful, though I still prefer marines and occasionally mountaineers over paratroopers. You can use anything you want as long as the armor value is high enough to be worth it. They took 2:1 losses against defenders with literally less than half the IC cost (2820 vs 6418). theyre slow and theyre horrible in any kind of terrain that isnt plains and theyre very expensive. 109 8. Same for the special forces capacity multiplier, which gives Jun 28, 2020 · Marines don't even take much fewer casualties in amphibious combat compared to normal infantry, since they have significantly reduced HP for some reason. That means you need to mix in battalions that provide offensive stats (soft attack and breakthrough, armor/hardness if possible). Advanced if your going airborne. The mountains require mountaineers for maximum effect. Dec 6, 2023 · Global +10% special forces attack is simply a straight upgrade to +10% soft attack for mountaineers, as it also buffs hard attack and applies to all three branches. Recon if you like and rangers if you have them. Mountaineers are essentially just infantry that are better in mountains. 0 unless otherwise noted. Mountaineers and marines together. heavy tanks completely negate the terrain benefits these divisions get. Gather up on the French border. So like MK11 said. Exfiltrating without a port is a unique ability with limitations. Marines get attack bonus in marsches and by rivercrossing and of marines have improved capability in naval invasions mountain units move and fight better in mountains and hills than regular infantry effectively, marines, paratroopers and mountaneers are special forces so have more intensive and Marines also have noticeably better organization and slightly better offense with slightly worse defense compared to infantry. In vanilla, adding marines or mountaineers to infantry divisions was a good advice to increase org a bit. Mountaineers are about 40% more infantry equipment to make. while splitting my offensive armies to cap Bulgaria and push hard on Italy, spearheaded by Mountaineers paired with Paratroopers across the Adriatic. If you are fighting over mountains a lot, mountaineers are more important Go to hoi4 r/hoi4. Mountaineers are better by a fat margin, but limited in number. In Europe and Asia divisions full of either mountaineers or marines are super overpowered due to However, Marines and Mountaineers are a must if you want to mount any sort of offensive in mountains/rivers/marshes without stupid losses. Mountain Assault: Light Tanks, Light SPG's, and Mountaineers. Invade, and immediately follow up with basic army units. Ah, that makes sense then, never knew about the negatives, thanks. Before anything, I know paratroopers are not ÜBERTROOPS that kill everything but to me Marines or mountaineers do it better, for example invading Norway, noone needs any paratroopers, only a few marine and mountaineers will kill Norway, or the Soviet Union, if you have anti-infantry and anti-tank measures, then paratroopers are not quite essential as the 12 marines or mountaineers due to their upgradeability through tech and better regeneration 6 artillery to boost soft attack considerably Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. FreZZy. Again, it MW in HoI4 is an attempt to simulate this strategy yet with HoI4's INF divs having a base speed of 4 km/h the tank/mot DIV speed in HoI4 should be 27 - 67 km/h. If you're using it for a standalone tank division with motorised divisions following in single player, I'd sacrifice the armor for Hopefully you guys try out this division layout. Especially marines, as rivers will be everywhere, and you can't walk around them - while you can usually Mountaineers: +35% attack (mountains), +10% defense (mountains) Note: Defense gives a boost to breakthrough when attacking. Those marines make landfall, clear the tiles within 1-2 distance of the port, and get right back to planning the next naval invasion down the line. If you're thinking of naval invading marines are so much better than normal inf For this reason, templates of infantry including special forces (like 1 or 2 marines in each infantry division) is a bad idea, because it will cap the number of infantry divisions using this template that you can deploy, and probably block you from deploying dedicated SF divisions. The mix of special forces gives bonuses to as many terrain types as possible and being slightly more generalist than Marines after mountaineers because you have amtracks to replace the marines. Why is my Hoi4 game so slow after 1940 ? I often hear things about Space Marines in the internet or when I play woth some of my dudes they make Space Marines I asked them but they didn‘t answered my question. Named after Warhammer 40k space marines being super soldiers. Mechanized (which suffer even fewer penalties than Light Tanks in Mountains). So can someone of you please explain to me what these Space Marines are, why are they so special and how I can make some of them The only real answer here is tanks. Mixing amtanks with marines would be like the first option, except that a) it wouldn’t have as much hardness or armor, and b) the marines would slow the division down. Personally I think you should get more like 25% more units on expanded for it to really be more desirable then the benefits you get with advanced. The Space Marines couldn't push across the river against basic engineer infantry. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. All the SF have different, but objectively From r/hoi4 itself TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Hoi4 Wiki. Is it possible to make a tank Was playing a MP game the other day and made marine’s as he US. Best template for marines Question What should my marine template look like? I usually always play using the default marine template, but it seems to be ineffective a lot of the time Navy mana improves marines, army mana mountaineers and rangers/jagers It's technically cheaper in the long run, but the upfront cost is much higher at ~40 IC to a plane vs <5 IC for a cheap LT that'll shred AI infantry. So big infantry/Arty divisions (14/4) should do the trick Go to hoi4 r/hoi4. a Fallout themed HOI4 In hilly areas, I'd say 12/12 Mountaineers and Infantry. com/r/learn_hearts_of_ironPatreon: http Marines, mountaineers, paras. Paratroopers make excellent light infantry for low supply areas. I would shoot more for 21 since they are better in forests and jungles, which are common terrain types in marine-used invasions If you want to invade but you can't get these expensive divisions out, use 14-4 or 11-6 marines. From my experience plain marines are enough in the SP, but if you have resources and you want more punch, amtracs are better. Like mountaineers work in mountains, marines in coastal landings or river crossings etc. Mountain attrition is real. So having a block of marines, a single heavy tank destroyer unit (cheapest IC for armour rating) and some arty would be a very effective and hard to damage division for relatively low IC, hence Space Marines Go to hoi4 r/hoi4. That may change with Arms Against Tyranny given the new buffs, I guess, to special forces. Anti-Air. Open menu Open navigation Go to Reddit Home. Amphib divisions could go either way depending on how you plan on using them. Marines are largely the same as mountaineers, just using ampbibious mechanized instead. com/r/learn_hearts_of_ironPatreon: http Go to hoi4 r/hoi4. Pay attention to width, and organization as well as soft and hard attack. If you aren't battleplanning it shouldn't be a problem to expand through good terrain. More posts you may like r/hoi4. But generally for big wars they're kinda useless, marines>mountaineers>paratroopers imo Reply reply Hoi4 players will find any possible way to either call a template ass or op Like Marines, for combat in the swamps of Russia and for riving crosses can definitely use one, same for conquering and holding a beachhead. They can take Marines, Airbornes, Mountaineers: Its like infantry just dont mix it with artillery because it destroys their terrain stats Hope I helped Reply reply Top 1% Rank by size . Wanna support my channel? Follow the links below!G2A: https://www. And I'd say more like 67 km/h since Soviet command preferred fast deep penetrations -- i. A Honestly you can just replace all infantry in all of your divisions with mountaineers since it only costs you infantry equipment. Get app Get the Reddit app Log In Log in to Reddit. 5 more defense per battalion. Make sure you are going in with max planning. So the Heavytank battalion still adds most of it's breakthrough and combat stats thanks to the Marines lowering the averaged penalty enough. r/hoi4 A chip A close button. You can either build 40w Go to hoi4 r/hoi4. If you're really stuck mix mountaineers with heavy SPGs, 11-6 or 14-4. Last edited by Mack; Oct 9, 2024 @ 6:13pm #2. Reply reply Top 1% Rank by size . I was playing as Romania trying to just play a full quality approach and bye the time the war broke out I was in the axis and we went to war with Poland, and I captured Warsaw with my quality army with Heavy Tanks, Anti Tank, Anti Air, Art, and Inf plus some mountaineers beat the German above average army of For mountaineers 25 width is perfect since mountains are 75 width, for marines it depends. Back in the days when there was no special forces cap, it was very common for people to only build mountaineers / marines, since they offered the same generic performance compared to regular Infantry, while bringing in their individual combat bonuses, Even mountaineers probably won't spend all their time on mountains, unless it's a dedicated defence template which this isn't. Reply reply piperdude82 HoI4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Teamspeak Discord. Are these penalties horrendous? Is it worth the overhead of Manpower Special forces doctrines introduced in Arms Against Tyranny DLC allow nations to further specialize usage of their special forces. Mountaineers 12-1, 25-Width. Best template for marines Question What should my marine template look like? I usually always play using the default marine template, but it seems to be ineffective a lot of the time 45W Commando Unit - 4x Artillery 1x AA 10x Marines 6x Mountaineers, swap Special forces for Infantry if the cap isn't sufficient. I only need them to hold the line whilst my tanks encircle enemy divisions. Yes totally rigth, but this not have sense in a game like hoi4. Also, it should be noted that amphibious combat in general should be pretty rare in SP games, as the best method for securing ports is simply to drive some tanks on undefended tiles adjacent 1) Mountaineers require army XP and compete with Mobile warfare. garrison/coastal infantry, motorized infantry, marines, paras, an exploitation tank template, and a I like/need to paradrop so I choose paratroopers as the first special forces. A place to share content, ask questions and/or talk about the grand strategy game Go to hoi4 r/hoi4. Or just drive around the nasty stuff. AMMECH and AMTANK are both special forces battalions, just like mountaineers leg marines and para? How does it For mountains your regular tank divs will work fine. I usually have 20w pure paratroopers motorized are technically infantry, but are classed differently, not like mountaineers being both infantry and special forces you can also check in the division designer by mousing over the small brown boxes by the hardness bar to see what category various battalions are Marines also have an advantage in junglewarfare. blahmaster6k Airplane Guru. 2) Marines are probably more useful for pushing rivers than mountaineers or their rangers would be for Yes, marines are the best, by a good margin. That would be 10 mountaineers, 4 tanks, 4 arty/spg. Australia, can double cheese their high command, making 11-6 pack a stronger punch. Use a big strong 20/30/40W marines. The other thing to consider, assuming factories are not an issue, is that you could turn your inf into SF (mountaineers, marines, paras). 7/2 is probably ideal there, although I like odd combat heavy tanks should not be used with marines and mountaneers, unless youre making space marines. Combat. In my opinion that dwarves in comparison to the ability to do much more risky landings. Feb 28, 2010; Add bookmark IMO Marines are completely indispensable for amphibious assaults, unless you can land on each side of a port Feb 2, 2022 · This page was last edited on 2 February 2022, at 07:15. Since I most often play Germany, mountaineer template already exists there, but marines should be researched. Reply reply nicethingscostmoney • Forces with a high combat width and lots of support combat companies, special forces (paradrops, mountaineers, and marines), and/or troops with lots of XP. Amtanks are bad because they are lt1, or mt1, which are just terrible. And let's be honest: marines are just cool Also Mountaineers also have a huge advantage when attacking during winter. Members Online. That's one of the main reasons why I like to have a few of them when playing Germany and having the SU as my neighbour If you want to invade but you can't get these expensive divisions out, use 14-4 or 11-6 marines. Go to hoi4 r/hoi4. Also Marine Commandos do extra damage to 30W Marines with support artillery and if available, support rocket arty. Infantry units with a heavy tank unit to give them a lot of armor, and overall high durability and soft attack. uxsbjwefmpwcmweqfjfuhldkyxgemiidazramnrybrnbiorjyda