Optimize games for variable refresh rate reddit The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help View community ranking In the Top 1% of largest communities on Reddit. These "fake stutters" seemed to match up to times where my monitor's refresh rate would randomly decrease even though my FPS and frametime were EDIT: seems i'm confused about the name, i believe i'm talking about Dynamic refresh rate, not variable. 9ms When your game is running at a frame rate in between it’s not in sync with the display any more and you end up with screen tearing, as the image being sent to the TV changes part way through the image being displayed. FidelityFX CAS Strength: 30-90% (Subjective). Apple's FreeSync / GSync implementation is fucked up. HAGS lets the video card hardware manage Memory Management, instead of the driver/Windows. later edit: it also forces g-sync/freesync on games that don't normally support it, it's in the description, but those games 1/144th of a second is 6. Currently it has negligible performance impact in most scenarios but either it will be improved in the future or future video cards will be . The application itself needs to support wayland, it doesn't come for free. co. Not a factor I've ever considered. The community for Old School RuneScape discussion on Reddit. So I bumped the minimum framerate setting up to 120 (most I can input). 144 is not a multiple of 60, so running a 60fps game at 144Hz isn't the smoothest experience since you can't spread out all the 60 Variable Rate Shading is generally a feature enabling the graphics pipeline to do shading (one of the multiple steps in the pipeline of producing each frame) at some rate other than per-each-pixel. One in AMD or Nvidia settings. After trying THREE different KVM switches, I finally found The variable refresh rate is built in to both the series s and x it is not something you turn on and off I play on a Samsung 4k UHD HDR 20. However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap. Discover discussions, news, reviews, and advice on finding the perfect gaming laptop. . . So if you get 25 fps, it would render for two cycles to run the refresh rate at 50 hz. I have a few questions about it. Performance Uplift: 82% at Optimized Balanced, 91% at While hardly noticeable in game, it can be noticed when using editing software (e. It has only happened a few times to me though. Reply reply [deleted] • Not quite. 9ms. Yet, that isn't the magic that VRR does. You wouldn't want to use 1440p on a 4K monitor though, as the image quality would be worse than 1440p on a 1440p monitor. Unless this has been changed recently anyway. ADMIN MOD PSA (Lazer for windows 11): Turn off "variable refresh rate" off . but having a variable refresh rate annoys me because the smoothness of the Variable refresh rate was the best pc upgrade i probably ever did And people with low refresh rates and locked games say the human eye can't see past 30 fps. Hey I'm wondering what to do with this new setting in Windows 10, 20H2. 120hz constant question. I think you have to cap the max frames slightly below the max screen refresh for G-sync to work well. Or check it out in the app stores Variable Refresh Rate (VRR) and High Refresh Rate (HFR) support VRR improves dynamic resolution scaling on 60Hz VRR & HFR targets a refresh rate between 60Hz and 120Hz New “Balanced” Graphics Mode introducing 40Hz for supported displays Hello, I'm an indie game dev and as i'm developing my game I was wondering how much attention to the detail I should dedicate to optimizing my game to run at higher than 60 FPS due to 144hz and 240hz monitors being available on the market now, but unfortunately I wasnt able to find any statistics on distribution of monitor refresh rate among gamers or even among general PC users. Most games with bad 1% and 0. While Apple uses LTPO panel (not LPTO- I tend to make the same mistake) in the iPhone 13 Pro and Apple Watch, it also uses ProMotion in LED panels like it does on the iPad Pro (MiniLED and regular LCD) and the latest MacBook Pro. reddit This works great, but the 1080 Ti doesn't have HDMI 2. In this case, you may want to try looking for a setting that would allow the app to access the highest refresh rate. These "fake stutters" seemed to match up to times where my monitor's refresh rate would randomly decrease even though my FPS and frametime were First off, yes 90fps on a high refresh display will look pretty good. Which one should I enable? All three? Will they not conflict with each other? Also, if I have a monitor/TV with Nvidia Gsync or AMD Freesync, do I need to turn off all three variable refresh rate settings I just With LTPO panels the framerate is of secondary importance. The better cpu driver overhead and better scaling at lower resolutions make it better suited for it. In this reddit feel free to post and discuss news, general ideas, accomplishments, insights, all the fun stuff surrounding the arcade gaming lifestyle. 1% lows you can actually just externally framerate cap to improve those lows by a great margin. Monitor is everything when it comes to gaming. You can google around for benchmarks for it on vs off in various games and make a choice based on that for yourself. One in Windows Settings. The original and largest Tesla community on VRR is the future. If you have a high refresh rate or adaptive frame rate monitor and experiencing stuttering I have a potential fix for you. That's just how human beings work. Update: I think I've found the cause; the resolution of my clients was set to 1440p but my tv for some reason doesn't like that resolution. Or check it out in the app stores and adds VRR support to DX11 games that didn't support VRR out of the box. for whatever reason ive had the best results with Variable Refresh enabled on my monitor, with G The latest Microsoft firmware includes Intel graphics driver 30. I found a solution that I had to turn off Dynamic Refresh Rate inside graphical settings, and sure it seemed to have solved my issue. If your game doesn't have the next frame ready in that time, the monitor will re-use the previous frame, the game has to wait for the next refresh 6. Join our passionate community to stay informed and connected with the latest trends and technologies in the gaming laptop world. In this state- if I remove the HDMI monitor, the 4k DP then shows refresh rates again I thought that I was just seeing things, but I decided to enable my monitor's refresh rate display. It still doesn't help with the games that have bad optimization with frame rates changing from 40s to 90s. Today, we’re excited to announce that Variable Refresh Rate (VRR) support will start rolling out globally to PS5 players this week. 1 screen mandatory in order to enjoy and experience VRR? And will/do all HDMI 2. Valve is trying to VRR is basically your display’s ability to change refresh rate based on the content being shown. For the RTX 3060 ti: With Warzone you should be getting around an average of 90 fps to 100 fps on 1440p max settings. And a 1080p montor. Or if you get 13 fps, it will run it four times with a refresh rate of 52 hz. Been messing around with some monitor settings. It does not fully correlate with the energy consumption. We hope this information is The official OFFICIAL Reddit for the Electric Underground, an entity dedicated to Shmups and other skill-based Arcade genres. Game input is usually tied to refresh rate. 2 Games Just Got Easier with New Since the Legion Go doesn't have Variable Refresh Rate (VRR), then yes, capping it at 60fps will be better, at least in theory. For movies shot in 24FPS, this also improves the the quality since there is no more telecine 3:2 pulldown jitter artifacts. It stutters if the frame rate and refresh rate doesn't exactly match. 240 is great. Windows settings. It doesnt change anything performance wise, it just changes how that performance gets displayed View community ranking In the Top 1% of largest communities on Reddit. Yes, the system is new, but such changes are old, changing the same services and registries that already existed in 8. The (un)official home of #teampixel and the #madebygoogle lineup on Reddit. because people tend to get simulation sickness much easier when there's a variable frame rate. It's not something that is universal. It will render the frame for two cycles (or more if it's really really low) to make it smooth at a lower framerate. The game can still be checking for controller From what I understand, it doesn't change anything as it works with your variable refresh technology (Gsync or Adaptive Sync) and adds VRR support to DX11 games that didn't support VRR out of the box. My opinion: It does make small dips below 60fps very tolerable, and hard to conceive. And some in game frame rate limiters don't Get the Reddit app Scan this QR code to download the app now. And the system is smart and well-programmed well enough to not need such changes to run at full performance, because many of the services are on standby when a game is running. VRAM Scale Target: 60-80% (use ingame benchmark after applying these settings & test how much Ideally, you want your frame rate range to be within your variable refresh rate range. - max frame rate off (make sure it is off in game as well, ea, 240 fps in the slider) - preferred refresh rate on highest possible - vertical sync on fast (this will help with screen tearing lme know if you any of this helps, above is basically a summary of posts ive seen over the past few months, try and googling for more reddit posts as well. Is there a variable refresh rate monitor? Hardware You just set the application/game to run at a lower resolution. My Xbox and monitor do this thing where when you first boot a 120hz game for instance rocket league, it reverts to 60hz and feels super choppy and weird but if you unplug and plug HDMI back in it goes back to 120hz. ADMIN MOD Pixel 8 Pro Variable Refresh rate - Is it really proper VRR, I don't think The laptop has an i5 12500h and a GTX 1650 inside and I often play games on it. x) then you wi need to manually install. If the game has DLAA as AA (Anti Aliasing) method, then always select it over other AA methods. It is perfect fine when the setting is not blurred out and on my sometimes my series s just decides to blur it out and it old but comprehensive video explaining how fps and refresh rates impact gaming in competitive fps games (in this case cs go was used for testing) Tldw: high frames and refresh rate reduce input lag, ideal ratio is 2:1 of frames to refresh rate ie 120fps on a Only today, while playing Cs2, i realized that "borderless windowed" makes the monitor refresh rate vary according to the game fps (doesn't happen in fullscreen). And one in the game settings. The drops happen because the game is heavier in deathmatch than in normal 5v5. It also allows higher framerate for games that don’t natively support it. As for why it's not recommended for gaming, it's quite complicated. Your GPU can output as many frames as it wants. This doesn’t work at all refresh rates and typically has a limit down to around 40-50hz. But with that said if it isn't broke don't fix it OP. VRR stands for Variable a refresh Rate. For full-screen video, lowering to 48Hz gets you an extra 30-60 minutes of playback time. This eliminates the need for V-Sync which causes stutter, input lag and a slight performance impact. Apply settings. From 75Hz Lenovo monitor user manual: "On LCD monitors, unlike CRTs, a faster refresh rate does not improve display quality. ProMotion is Variable Refresh Rate (VRR) as opposed to Windows 11’s Dynamic Refresh Rate (DRR). Variable Refresh Rate now works in Final Fantasy XIV Borderless Windowed Mode (Windows 11 22H2 New Update) So FFXIV and my monitor won't suicide plunge to the bottom fps when I set the game's maximum refresh rate to less than my monitor is capable of now? and the movies! Please read the rules and FAQ prior to posting: https://www. This thread is archived New comments cannot be posted and votes cannot be cast And if you load up a game, it would still support VRR from 48-144Hz, and then drop back to 60Hz when you exit to the desktop. x which supports dynamic refresh rate. And, thats really the problem with all of this. Ok? Plz don't drink so much. I recently switched to a GSync monitor after gaming at 60fps for years. If you are unfamiliar with variable refresh rate and how it works, you should be aware that it is a solution to the "V-sync problem. Aren't the pixels on modern panels able to change states faster? How comes a lower refresh rate, which leaves more time after each frame for the panel to switch results in more ghosting? So, given that's a fact (if it is) would running the monitor at its highest refresh but capping your game to a certain rate help removing ghosting? osu! is a rhythm game based on the gameplay of a variety of popular commercial rhythm games such as Osu! bluehatgamingNXE. A sub-reddit dedicated to the video game and anime series Makai Senki Disgaea, Phantom Brave, and Makai Kingdom universes. That's your 2:1 Yes, except for any game that you can get many more FPS than your monitors max refresh rate and your primary goal is lowest possible latency in which case you would just make sure vsync is off and no FPS limit for that game no need Now back out to the Display page and select "Graphic settings" at the bottom of the screen and under "Variable Refresh Rate" (On) Note: on this screen I have "Hardware-accelerated GPU scheduling" (On) but that doesn't pertain to the intent of this guide. uk. 30Hz-240Hz) is vastly superior to a small range (e. Search around for people that calibrated the specific monitor you have and go from there. Your community-run home for all things PlayStation on Reddit! Console/game discussions, news, support, trophy/media sharing and more! Technically speaking, PS5 can do anywhere between 30-120HZ with VRR (variable So just because you have 60, 120, 144 and 165 Hz set as your refresh rate in Windows, NVIDIA or AMD it doesn't guarantee those settings will carry over to the refresh rate of your in-game settings. This means your screen will adjust automatically to the frame rate being put out. When I disconnect the HDMI monitor, then disconnect/reconnect the hub dual USB-C dongle, I get refresh rate options. I did the experiment on mine and the number is always changing depending on what it has to display. As a result, a big range (e. It have a 144Hz display and it have the variable refresh rate option. So recently I’ve been thinking of getting a 1440p 144hz freesync panel for other games but I might just use it for CS aswell and I was wondering how freesync handles over 144fps? Should I just keep using my static refresh rate 1080p 144hz panel for CS? If you are rocking some old 60hz screen still, upgrading to new 144hz will make a massive difference even on game where you can't reach 144fps. Its LFC (Low framerate compensation). Dynamic Resolution: On (Smooths out 1% lows, will reduce quality. It says that it reduces screen tearing and allows a Welcome to r/gaminglaptops, the hub for gaming laptop enthusiasts. Or check it out in the app stores Variable refresh rate Has to be stressed some more I have a 144hz non variable refresh laptop and well its 144hz all the X and Wayland both support Freesync (or rather, DisplayPort Variable Refresh Rate), but X won't work with VRR if you have multiple mismatched monitors and Wayland is up to the compositor to implement it. In Moonlight settings, check the box to "Never drop frames". This option can improve performance in some games, but it can also cause performance regressions in others and since we can't use it on a per game basis, your only options are on or off for all. By dynamically adjusting the refresh rate, VRR can provide more responsive gameplay. I tested it in Apex Legends too and it's the same thing (i play it on borderless Posted by u/askmybollox - No votes and no comments 75 is not bad but the benefit to higher refresh rate monitors is not just the refresh rate. First of all, why isn't it a common feature in monitors? i know it's not that big of a user feature in desktops (although, i'm pretty sure it's not a common thing in laptops either) but it would be a great Most Xiaomi phones are 60 or 120hz. I set SteamVR’s rendering scale to 100%, which resulted in 2016 x 2240 pixels Get the Reddit app Scan this QR code to download the app now. Once set up your settings Setting the refresh to something the game can actually hit consistently will be much better than trying to go as high as you can. Suddenly, my FPS increased drastically, it felt so much better. Pro Motion shines when a game is so graphically intensive that it can only maintain 40-50 frames and the monitor slows its refresh to match that rate; the graphics card generates 42 frames, and the monitor displays 42 frames. What this essentially does, is allows the display to output a dynamic refresh rate rather than limited to static 60Hz Or at least the variable rate isn't accurate enough to stop stutters completely. Misc This uncapped my Lazer from 60 fps to 400+ or 500-600 in gameplay (Idk if it affect performance much because Lazer changes but I just Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. Gsync is only active if your FPS are below your monitors refresh rate, hence the recommendation to cap fps a couple of fps below monitors refresh rate. My problem is, sometimes the fps of the games are capped at 144 or 60 depending on what refresh rate I used before launching the game. Testing and benchmarking was done with an RTX 4070 Ti and Ryzen 7 5800X3D at 1440p. Get support, learn new The variable refresh rate will make the experience smoother at a lower FPS cap as well. 1/10. This variable refresh rate feels like its targeting people experiencing similar issues. Depending on his Sunshine mostly seems to show artifacts when changing refresh rate. 0 which means I'm missing out on some features such as better 4K 120hz support and variable refresh rate. Select the highest refresh rate. I was getting 100-120fps in most games. Try starting the game and then unplugging and plugging your hdmi back in. Variable refresh rates or adaptive sync is a way of eliminating the lag that is introduced when you turn on V-Sync, but only while the frame rate stays inside the refresh rate window of the monitor. disabling all game overlays (xbox, steam, discord etc) The official OFFICIAL Reddit for the Electric Underground, an entity dedicated to Shmups and other skill-based Arcade genres. Something else cool is if a game is playing at 60 FPS and dips to 59 FPS for a moment you'll never notice it with VRR. Lenovo recommends using either 2560 x 1440 at a refresh rate of 60 Hz, or 640 x 480 at a refresh rate of 60 Hz" The new option that came with the latest windows 10 update. That said, the tearing that you get on a 144Hz monitor is typically less noticeable than the tearing you get on a 60Hz monitor (because the higher refresh rate means that a new frame from the GPU is more likely to line up with the start of a new refresh). But in the case of the PS5's 40Hz mode, the game is running at 120Hz refresh rate with each frame being tripped and shown three times in a row. It basically means the displays refresh rate can vary to match the source of the image The Reddit home for PlayStation 5 - your hub PS5 news and discussion. No idea. But if you limit the fps like I said, your experience will be very smooth even on high preset graphics. I had tried all the following but was still getting lots of stutters, especially when panning the camera: disabling Microsoft Device Association Root Enumerator. click the drop-down menu for refresh rate. It's after geometry (polygons) has been drawn and had textures applied, and before it's being rasterized, and in simplest case, explained as the 165 Hz shouldn't be a goal. It also provides the best possible response time as the framerate of the game and the refresh rate of the display are the same. Set fps limit to 3 below refresh rate. At 60Hz even an ideal vsync will introduce half a frame (8ms) of delay on average, so tearing can make it feel a tiny bit more responsive. Available refresh rates are shown here. If I have freesync extended turned on. But some actions do: like scrolling the start menu I thought that I was just seeing things, but I decided to enable my monitor's refresh rate display. So if you're having e. In View community ranking In the Top 1% of largest communities on Reddit. VRR is the future. I have an old 60 Hz free sync screen. If you open settings and type "graphics settings" and click the first result, there's an option in there that says Variable refresh rate and it's set to true by default. If you can make sure your fps never dip below the refresh rate, gsync is useless. I suspect that the guide on Blur Busters for G-sync is not good for smooth experience. If you don't For the apps and games that I do this with, I go into either Nvidia Control Panel or Nvidia Profile Inspector and change the preferred refresh rate to "application-controlled", otherwise the script won't be of any use. You want to game within the bounds of the variable rate refresh. You can do this via RTSS, Special K, Nvidia/AMD drivers etc. So it's just a way to set the refresh rate to max, but not be forced to have it run that way when it's not needed, while still supporting full variable refresh rate as needed (like for games). 90 refresh rate degrades poorly because if it skips a frame, the next frame comes out in 1/45 a second, which is nauseating. What it does do is matches your monitor refresh rate to your game frame rate. Demon's Souls Remake is a perfect example of how fixed frame rate and variable res is the best combo. We use Nvidia’s FCAT VR tool to capture the real-time frame rate and frame time data from SteamVR. Do I also need to turn on the variable refresh option in the Xbox settings? Usually if I turn my Xbox on with variable refresh on I then have this odd vertical line going through the middle of my screen so I have to turn VR off then on. Also Set "Variable refresh rate" to "Off". In general Samsung devices with LTPO take full advantage of the battery saving advantage possible with LTPO panels - with one exception: There is an annoying "feature" on every Samsung LTPO since the first release of the Note 20 Ultra that Samsung disables With this config I'm getting two hours of play on AC Origins on the game's High / Ultra settings showcased on the video, (and/or 50hz) as the refresh rate on the 'Motion Assistant' or directly This works great on my GSYNC monitor, I can create any custom fixed refresh rate. I like my 4K but anything under 30fps is In a nutshell, this gaming feature for Windows 11 upgrades the legacy presentation model in games to a modern one to improve latency and unlock other features, such as Expand the Refresh rate drop menu. Not because of the refresh rate (because you cannot get to +144fps), but simply because of the colors, sharpness, response time, etc. The frame rate can't exceed the refresh rate. My surprise gift from parents- A gaming laptop (Lenovo ideapad gaming 3, ryzen 5 6600, 16gb ram, nvideo 3050 4gb)it was 700 bucks upvotes · comments r/GamingLaptops If you're using a Gsync monitor then you want to have vsync forced on globally through Nvidia Control Panel, turn off vsync in all games through their graphics settings, and lastly you can keep Variable Refresh Rate on in Windows Variable refresh rate (VRR), also referred to as adaptive sync, allows the monitor to adjust its refresh rate to the output signal. 1% perf impact). If the game has reflex option in its settings, always turn it on, especially with FG ( Frame Generation). Members Online • h107474. Although the best settings vary from game to game, you can optimize your NVIDIA control panel settings for most games. This is my second PC and I upgraded to windows 11, I FPS should be as high as possible (inputs are calculated every frame, so more fps = less input lag, even if monitor's refresh rate is lower), while stable, preferably a multiple of 120. Yesterday I by chance read that one of the main limitations of VRR (Variable Refresh Rate) on Linux was that it didn't work with multi-monitor setups. Get support, learn new information, and hang out in the subreddit dedicated to Pixel, Nest Games which supports in-game HDR calibration: from 1000 to 2000 peak brightness Alternative for HDR HGIG mode (400 nits peak), only for games with HDR calibration support: - Game Mode ON - Variable refresh rate ON HDR Tonemapping options: HDR10+ Gaming OFF Game HDR ON Picture options: Brightness 50 Contrast 50 Sharpness 10 Sometimes my option for allow variable refresh rate just blurs itself out so my games on my 240hz monitor set at 120hz will look very laggy. 4. So everything just gets smoother. Subjective) Upscaling/Sharpening: FidelityFX CAS (Upscaling only recommended if you need more performance. Get the Reddit app Scan this QR code to download the app now. I see 3 different variable refresh rate options. (2) For custom variable refresh rates (VRR), yes you can set a specific maximum. Adding DLSS 3 to Unreal Engine 5. I don't get the point of this setting? By default your refresh rate will be set to 59hz (resolution 1920 1080 59 - 59 is your refresh rate), you can change that to whatever your monitor supports, I set mine to 165 as it's the maximum supported by mine. Using VSync can also make it more consistently hit When variable refresh rate is turned on, you get higher frame rates and helps reduce screen tearing in games that don't support VRR by default. However, in some games I did feel like something was off: for example, a game would be running at >100 fps, but it 'felt' much lower (more jerky) than that. 127FPS in the game, your monitor will match that and run at 127hz. Hi, i recently got my new surface pro 8 and I'm looking to optimize battery drain and usage to the best. It has all the benefits of Vsync and none of the weakness, just like Blade. I read on reddit that changing the minimum framerate can improve the FPS you get. What you wanna do is disable VSync, check if your monitor has Variable Refresh Rate (and your monitor does, on Nvidia's side it's called GSync for whatever reason), enable that and cap your FPS -2 frames below your monitor's refresh rate. They feel really inconsistent and distracting when frame rate changes dramatically. A higher refresh rate, like 120Hz will be able to display 120fps, twice the frames of a 60Hz monitor. I understand how variable refresh rate works and its benefit to make gameplay smoother and reduce tearing, but I don't like how even when I alt-tab out of games, scrolling and Windows animations are at 50-60hz (as I play some triple AAA games at ultra settings). The way I understand it is Freesync is to help with preventing screen tearing and Vrr allows the monitor to change its refresh rate in real-time according to the console attached to it. For e. If it isn't, the previous frame is re-sent, resulting in the frame rate momentarily dropping to half the refresh rate. So at fixed 144hz, your monitor will refresh every 6. Not snakeoil. G-sync / freesync significantly reduces judder even when your game is pushing lower fps than the monitor's max. So if your monitor refresh rate is 144 Hz Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. My monitors Yep, changing the refresh rate like that would result in essentially the same experience as your current 1080p 60Hz monitor. They need to fix this but unfortunately play the ignore game on this one. ) Refresh rate support for 4090 legion 5 with rtx 3060,ryzen 5800h,165hz screen and 60w battery will only last 2 hours,is that normal? and how could i optimize it With low settings it was about ~45 fps. Hi Todd, the shit is going to default to a high refresh ball when on ac power. You get latency differences if your frame rate tries to go below min Hz or above max Hz. On PS5 I cannot explicitly select 120hz for all content, it is up to the game to determine the refresh rate used and games have to specifically enable VRR. As such, I was thinking of snagging a newer card sometime in the future and my question is as follows: once I enable VRR in the control panel, does it function all the time regardless of Gsync = nvidia branded variable refresh rate with special hardware scaler in the display, works only with nvidia cards + gsync display Gsync compatible = same as above without hardware. At lower frame rates I can easily tell if it's smooth or not. Qres handles them That being said you sort of get variable refresh rate that when the game can't make frame rate the VR compositor uses the last good frame to make the current frame. Limit fps_max 500 in console and limit your fps in amd/nvidia control panel to the exact value of your monitor's refresh rate. Ensure that all of the following are set to 60Hz/FPS: Windows settings refresh rate, Shield TV settings refresh rate, Moonlight settings stream FPS and in-game refresh rate (if applicable). Adaptive Sync or Variable Refresh Rate feature is designed to reduce screen tearing in Windows. The refresh rate of your monitor changes in real time with whatever FPS you GPU is outputting. Get support, learn new information, and hang out in the subreddit dedicated to Pixel, Nest, Chromecast, the Assistant, and a few more things from Google. then in the variableframerate line change the number to the maximum framerate you want to play on (typically as much as your refresh BACKGROUND: Low Frame Rate Compensation (LFC) with VRR monitors allows the panel to refresh in multiples of the framerate when the framerate is less than the lower end of the VRR range. In windows graphics settings, enable HAGS (Hardware accelerated GPU Scheduling) and VRR (Variable Refresh Rate). Your screen however can only display as many frames as its refresh rate. I chose to focus my attention on the adjustable refresh rate rather than adjust the display resolution. It's supposed to give smoother gameplay as your screen refresh rate will always match your game frames output if it's in between the given range, i mean if your game runs at 100 fps the screen will match that woth 100Hz. So a 60Hz monitor will be able to display 60 fps, no matter how many frames your GPU can output. Freesync = AMD branded variable refresh rate, no hardware Games running at their max frame rate up to the refresh rate of the monitor is not the same thing as variable refresh rate or Pro Motion. 48Hz-72Hz). But take into account that this is the panel refresh rate and not the game graphics refresh rate. I don't think it was there before. Or check it out in the app stores Variable refresh rate and freesync are the same thing. If the frame rate goes below or above the window then adaptive sync will not work and the regular lag of v-sync is introduced. I love using my device in 120hz mode so i need to know if installing and enabling dynamic refresh rate via Intel GPU drivers will enhance Problem of variable refresh rate solved with monterey 12. We need way more people reporting this bug. If the game has a frame rate limiter that lets you specify an exact frame rate and provides stable frame times then you likely will get a bit less latency then when using a external frame rate limiter. Which one should I enable? All three? Will they not conflict with each other? Also, if I have a monitor/TV with Nvidia Gsync or AMD Freesync, do I need to turn off all three variable refresh rate settings I just If you're screen supports a form of Variable Refresh Rate, you can set your framerate a few FPS higher than your target as long as you are far above the minimum bounds. This is under System --> Display--> Graphics --> default graphics settings. Or check it out in the app stores The unofficial subreddit for the video game Escape From Tarkov developed by BattleState Games ADMIN MOD Variable Refresh Rate - Windows Setting . This allows games that run on DX11 and DX10 to run as Windowed mode with no latency. Static vs variable refresh rate . Match Monitors Refresh Rate or Unlimited Rendering Mode DX12 you will need to play around 5 games for DX12 to optimize and for the stutters to disappear. Doing things like restarting the recording or restarting the game usually fixes it permanently. So if you see your monitor has a max refresh rate of 244, cap your FPS games at 242. - If the VRR range is 48-144Hz You really do need a 4090 with DLSS 3 to be able to consistently hit it in heavy games. If you can get a stable 360 thats even better Is it optimal to have both of these options enabled for smooth gameplay? Do they “fight” each other if both are enabled at the same time? it is supposed to support Games from the MS Store that dont have any VRR Tech in their Engine, Casual Games in Windows Mode like Sidescrollers, Jump and Run stuff like that you can download in the MS Yes. This means you can run games at full screen windowed mode and go to your second monitor (if you Also, you should limit fps under the maximum refresh rate of your monitor, for example for 165Hz, set it to 163 or 162. Depends. But it's still a fixed refresh rate that the software must synchronize to. 120 degrades well because if it skips a frame you are still getting it in 1/60 a second, which is still a reasonable refresh rate, Gysnc on, vsync on in control panel but off in game, and all triple buffering and things like that off too. My understanding is that variable refresh rate technology like G-sync and Freesync work by synchronizing the monitors refresh rate with game’s FPS, up to the max refresh rate of the monitor. If you still want the latest Intel drivers (31. I have a 144hz/60hz/60hz setup. true with old HDMI or DVI cables/connections which just don't support the bandwidth needed for high View community ranking In the Top 5% of largest communities on Reddit. I recommend keeping this on as it will help get rid of tearing in games I just built a new PC and I am wondering whether the variable refresh rate should be on in the Windows Display Settings. Thing is a lot of games only give you a few options that limit to common refresh rates exactly. Of course, in order for this to work, the next frame must always be ready. besides the visual component of variable refresh screwing with the eyes, there's the input prediction component, and having a variable refresh makes that prediction exceedingly difficult. For each variable change, we capture three 60-second tests. Join us for game discussions, tips and tricks, and all things OSRS! OSRS is Just a heads up, that 2 fps figure is highly engine and Windows specific. " It have a 144Hz display and it have the variable refresh rate option. On the Xbox series x I can enable 120hz and VRR works down to 20hz if necessary. Just like the title, I'm wondering if it's better to run at a constant 120hz, or enable the variable refresh rate. 1 screens have/support this feature? How to use DXVK & AFMF to Greatly improve performance on Old games ( and some Newer ones ! Hi there, I have a Nitro 5 laptop (a gaming laptop) that I use at school to take notes. Source. Not many games will do this, but the ability is there for the developers that want it. Thank you so much for replying! I'm glad to hear it works for you. Optimized Quality Settings. Also the monitors tend to have faster reaction time and better overdrive so that at all frame rates, movement is less smeared. Reddit's #1 spot for Pokémon GO™ discoveries and research. It can't be a client issue since it works with gamestream just fine and the clients both have 120hz displays. If the refresh rate is 60Hz, the OD needs to be set to 80. If this results in any unexpected visual effects, you can turn off this option And I game a lot, with this drop my FPS? no. Like running it as full screen. When I connect the HDMI monitor to the hub, (and then disconnect/reconnect the hub dual USB-C dongle)- both extended monitors show up as one. Variable FPS make peoples sick in vr and i mean really sick and Variable Refresh Rate will not fix it , dropping from 72 fps/hz to 65fps/hz probably can make you more sick then having 72hz and 65 fps because at least panel refresh rate is a same The latest Microsoft firmware includes Intel graphics driver 30. Hey Mini Friends! Variable refresh rate vs. Variable refresh rate Setting the screen to 144Hz and using the RTSS Tuner application to lock the frame rate to 72 fps or 48 fps is still not as smooth as using an application like CRU to create and add 72Hz or 48Hz to the Legion Go's screen so that these refresh rates are selectable within Windows 11 in the same way that 60Hz and 144Hz is selectable so that the refresh rate of the screen itself will change The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. I personally don't use it, but it allows your display to run at a lower refresh rate to save battery, quite useful for me since my laptop have a short battery time, but having a Current Monitor Model Name: Acer Predator X27. Question Discovered this setting recently. Now In NVCP (NVIDIA Control Panel): Display>change resolution>2. Works with nvidia cards and most VRR displays, some are terrible. Regarding your comment first, yes, the refresh rate thing is a common headache for many (including myself). If you max out the refresh rate the OD needs to be set to 20. g false path of Colors, etc. Action Games; Adventure Games; Esports; Gaming Consoles & Gear; Gaming News & Discussion; Mobile Games; Samsung finally gives adaptive refresh rate for all Tab S9 models The (un)official home of #teampixel and the #madebygoogle lineup on Reddit. According to the release info, it just kinda forces some DX11 games that didn't support VRR, to Setting the screen to 144Hz and using the RTSS Tuner application to lock the frame rate to 72 fps or 48 fps is still not as smooth as using an application like CRU to create and add 72Hz or 48Hz to the Legion Go's screen so that these refresh rates are selectable within Windows 11 in the same way that 60Hz and 144Hz is selectable so that the refresh rate of the screen itself will change The real reason is because high refresh rate monitors (120Hz+) are typically the only ones that have good variable refresh rate implementations (Freesync/G-sync). G-sync (Variable Refresh Rate) Via HDMI and the only thing that isn't available on my laptop is G-sync/ Variable Refresh Rate, and later I found out that the screen doesn't support G-sync nor Freesync. G-Sync is the standard, G-Sync Ultimate can do HDR Hello, I'm thinking about buying lossless scaling to use the frame generation and I am curious to know how does it work with variable refresh rate technologies, as I personally use gsync. " This video does a great job explaining what the V If the above suggestion does not resolve the issue, it's possible that your device is limiting access to the high screen refresh rate for the Critical Ops app. The asus display Get the Reddit app Scan this QR code to download the app now. Download process lasso and park control, as this turns off cores and modified frequency dynamically to save power and temps. Display advanced. Certain games when ran in borderless windowed (even the shitty hacked borderless windowed known as Fullscreen Optimizations) will not give a clean lock at -2 The (un)official home of #teampixel and the #madebygoogle lineup on Reddit. VRR - this stands for Variable Refresh Rate. The Reddit home for PlayStation 5 - your hub PS5 news and discussion. Hey i've been having a couple of thoughts about variable refresh rate. Variable Refresh Rates G-sync and FreeSync (Updated) tftcentral. 7900xtx is a great card, just more of a 1440p high refresh rate card honestly. This feature may improve video quality for some games. Variable Refresh Rate (VRR) Is a HDMI 2. A good indicator is if you launch a game, Variable overdrive feels like false advertising to me. Only the last high end models like the Xiaomi 14 Ultra have variable oled panel refresh rate. Someone I asked in another thread said the "Allow variable refresh rate" option isn't Tearing is fundamentally a workaround for low refresh rate, especially in extremely latency sensitive games like FPS. g. Compatibility with different display technologies: If you have a compatible monitor and Variable refresh rate (VRR) allows a monitor with VRR capabilities, iusingNvidia’s G-SYNC to automatically adjust its refresh rate based on the frame rate of the image being Enable it. There are quite a few games I have that require 60Hz to fix bad frame pacing (Unity engine games especially). hvubidt xgw qsgc rpps ywvy hjeyahsq vspqun xpf pvew auwuw