Unreal cannot open source file. Go to Configuration Properties and choose NMake.
Unreal cannot open source file Project files have been regenerated. It says that it can’t find these files, even though they exist. h” so I could have my structs contain 'FVector’s Now the final step would be to include it in my Game. but my #include "Blueprint/UserWidget. h to the list by finding the file in the unreal source and copying the path to the Include Directories list. uproject file and selecting ‘Generate Visual Studio Project Files’) fixed the problem. I still have an error for the 3rd #include (line 7), but I’ve fixed 2/3 of the problem - that’s progress! Dec 28, 2017 · Open your project directory and delete all these folders - . TUTORIAL c:\\Program Files\\Epic Games\\UE_4. 27. There are no relevant guided steps provided. uproject file once it Hey, I know this is old, but I found the solution and since I see no other site with this problem I'm putting it here in case anyone else needs this: Aug 29, 2024 · Cannot open Source file. 2 or something to the latest UE4 version, and when I now create a new C++ Project with “Blank Code” and add a New Class (Like an Actor) to it, Visual Studio pops out a big bunch of errors, for example: E1696 The File “source” can not be opened: “ActorComponent. Aug 26, 2023 · I failed to include “EnhancedInputComponent. I’ve tried generating project files and compiling on Visual Studio 2019 and Visual Studio 2022, with the same result. 26 and it won’t compile. subscribers . sln project and sh Jul 24, 2022 · @yesil 10. I have established that my include files live in "C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\ Sounds like you don't have the engine source downloaded. 17 I have been unable to use my regular build script that has worked flawlessly so far. cs and exported the class by adding UE4DUINO_API right after the class keyword in plugin source header file. cs file and I can’t see a way of adding the dependency. Development Mar 22, 2015 · When I try to include it in my project, I have to specify the whole path “Runtime/Online/…” even though this path is in the “Source Directories” of my project… But the real problem occurs when I try to compile, as it seems not to find any paths, even in UE4 itself… So basically I cannot use it… Feb 3, 2021 · I am using Microsoft Visual Studio Community 2019 Version 16. h” in MS Visual Studio c++ projects. If I manually go through each file and manually correct each path, I May 7, 2022 · When programming in UE4 when I open engine source files from within a project (e. I don’t want to go back to Unity. 1 The GOAT of Unreal Engine tutorial creators free and open-source video editor for This is actually fine, it is issue with Unreal, no need to reinstall/install anything. Apr 8, 2022 · As soon as I open a new c++ project and enter visual studio, and the solution finished compiling, I receive around 10 000 errors stating cannot open sources files, the likes of CoreMinimal. Open the . So thats how Jun 20, 2018 · Hi, I am following this tutorial for how to enter vehicles UE4 C++ Multiplayer Tutorial - Vehicles - YouTube but I am unable to compile due to a problem from the generated. Jun 25, 2021 · After about 3 hours my compile fails with over 700 ‘cannot open source file’ errors! Starting with cannot open source file ToolMenuContext. I’ve already tried deleting the visual studio files and regenerating them. Oct 30, 2019 · Hi, This should be an easy fix. uproject file and clicked “Generate Visual Studio project files”… May 2, 2023 · Hey there, I’m working on an Empty Project in UE5 and when I try to add the enhanced input system I get error: “can’t open InputActionValue. Mar 11, 2014 · Another strange issue from the depths of plugin development… When attempting to compile my project from within the editor (it succeeds in Visual Studio), I get the following error: [0030. Someone please help me. 26+, Unreal projects started using a compile commands file. 2 Engine repo compiling from source, but get errors on build. I have written everything as same as her but the “Blueprint/UserWidget. May 10, 2020 · When I compile a C++ file or create a new C++ file, I often fail to include generated. h"… Apr 29, 2022 · Try “Tools” → “Refresh Visual Studio Project”. Try Generate VisualStudio Project File Deleting the Intermediate,Saved folder and running the Generate VisualStudio Project File did not fix the problem. Can anyone help? Also the documentation mentions taking only 10 - 40 minutes Jul 9, 2015 · In Visual Studio, have a file from your project in the active tab/window, then from the menu open Project - [project name] properties. h|8|| GENERATED_BODY macros are included yet I am still getting the issues first it was only getting issues in one header file after rebuilding the project and after deleting those folders now I'm getting "Cannot open source file" in all of the header files, I am new to programming so I don't know what to include, I think something went wrong and unreal engine isn't able to generate those generated If you are looking for help, don‘t forget to check out the official Unreal Engine forums or Unreal Slackers for a community run discord server! I am a bot, and this action was performed automatically. Oct 10, 2019 · But my “ include “NiagaraFunctionLibrary. sln”. h will not be created until you do so. Intellisense should now know where to find CoreMinimal. vs, your sln and your intermediate files and regenerate the Visual Studio files from within Unreal Engine or using the context menu in Windows Explorer. 9 version. cpp file to trigger the modified Intellisense path. You'll need to reset your project if your new header/source files aren't in this file. It can compile just fine despite that issue. Then go to VS and you will be prompt with a File Modification Detected warning. Please contact the moderators of this subreddit if you have any questions or concerns. build. Are you installing through the launcher? Do you have "engine source" checked in the installation options for your version of the engine? If all else fails you can build the engine from source yourself, by downloading it from github. Nov 19, 2023 · I’ve had this problem since I started my project in UE5 5. h”, i have rebuilt i have cleaned, deleted binary folder, restarted everything, and yet nothing works, w… Nov 17, 2015 · So I am new to UE4 and C++ but not new to programming in general. urpoject and select Generate Visual Studio project files. What more it is trying to find the file with the renamed name. uproject and Generate VS project files, I haven´t tried to look for this option on unreal engine 5 myself but I assume it´s available. Jul 6, 2014 · Just to add to this old thread (since I ended up here with the same issue…) In my case, it was that my binaries were on source control (P4V), which had made them read only - disabling the ‘read only’ flag fixed the issue. Feb 10, 2023 · Hello @GenericNickname7!I recommend you try to Rightclick on . Jun 13, 2023 · Hello everybody, I’m new to Unreal and C++ and I’m having trouble using the enhanced input system with projects based on the blank C++ template (I don’t have any issues if I use the third person template, etc. h" But I’m getting this error: "cannot open source file “AudioCaptureComponent. Go to View > Command Palette > C/C++ Edit Configurations (UI) > UE5. Under VC++ Directories, find the entry for Include Directories. cs but i still get cannot open source file “EnchancedInputSubsystems. uproject in explorer, click "switch unreal engine versoin" and select your current engine version. However, when I make C++ projects within UE5 and open the same engine files (e. Jun 21, 2020 · Go to a VS solution folder. Aug 30, 2017 · im having this same issue, now i no longer get the cannot open the . Even though its in the directory that i included in the NMake. h”. sln files. I created a Pawn C++ Class called bird. H is pulling up "cannot open source file". cs Aug 25, 2017 · Since switching to 4. 27\\Engine\\Source\\Developer\\ToolMenus\\Public\\ToolMenuContext. All c++ files should be in source. h" console say : can not open source file “Blueprint/UserWidget. 19. generated. Delete following folders : ". h" #include "PowerUpObject. Go to Configuration Properties and choose NMake. cs. But now, when I have more “complex” folder structure (Source/folder/folder2) I realized that this “…/” approach is not the best option here, especially when I didnt experience such problem in UE4. Jan 4, 2016 · Cannot open source file "Voice. Pls help, I searched every google answer with the “UBT” in it. h" #include "ModuleManager. In the header file i included a UCLASS() in the following code #pragma once #include "CoreMinimal. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community. Compiling works fine - I can start the editor and run my game. Jun 24, 2020 · anonymous_user_eea9f310 (anonymous_user_eea9f310) June 24, 2020, 12:50pm . Combine(ModuleDirectory, “”) }); May 18, 2018 · Scroll down to "Include path" and, if missing, add your UE Public folder, ex: E:\Program Files\Epic Games\UE_4. Maybe it didn’t pick up my addition in Build. h” The GENERATED_BODY() is also throwing an erro… Jun 21, 2015 · It gives the “cannot open source file Blueprint/U… I am gonna go crazy. These are some solutions to remove opening errors for “errno. After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. Can you check whether Intellisense include search paths are properly set up? To do so: Right click on your project in Solution Explorer in Visual Studio and choose Properties. ) When using a template other than blank C++, I can include the relevant header files as you would expect (e. Taurian (Taurian) January 4, 2016, If it’s an engine file, personally, I always May 7, 2022 · When programming in UE4 when I open engine source files from within a project (e. h" UCLASS() class Mar 4, 2015 · source files should be located in C:\Program Files\Epic Games\4. generated file? May 16, 2022 · Hello there! I am enabling online multiplayer in my game and stumbled into following problem: After I added Steam SDK to my stock Unreal Engine 5 my IDE (both Visual Studio, Rider) started giving me these errors: Any file in the Unreal Engine source produces these kind of errors: Cannot open source file “coreminimal. h”… I don’t how to slove this problem… does anyone fix this ? Jul 3, 2014 · It now finds the file yet when I build I get the fol… Hey guys So I am trying out the new 4. Nov 1, 2023 · When compiling my project using a source build of Unreal (5. Hello everyone I've just upgraded my game from version 5. Jan 12, 2019 · I’ve tried regenerating certain files but it didn’t work. I haved added “EnhancedInput” module in xxxbuild. 3. h"C/C++(1696) Unreal Slackers is now Unreal Source. 3, but I was able to avoid it by typing “…/” in front of includes that are not in main “Source” folder. I'm not sure about other IDEs or compilers, but least for Visual Studio, make sure there isn't a space in your list of include directories. for all headers. Nov 5, 2024 · Hello, i have added EnchancedInput to my build. h works fine, but bird. g #include “EnhancedInputComponent. Cannot open source file Modules/ModuleManager. AddRange(new string[] { Path. h” and my UUserWidget Feb 1, 2018 · Epic Developer Community Forums Cannot open source file. UE really needs full regression test, honestly. 26\Engine\Source\Runtime\Core\Public. h" #include "EnhancedInputSubsystems. I’ve followed the setup instructions here and here multiple times to no avail. h|test|E:\UE_5. I get the following errors building Development Editor Welcome to the CrowdStrike subreddit. h files in my code. cpp gives me error "Cannot open source file" on the line #include "Public/bird. Start the Visual Studio Installer, click Modify and check if the Windows 10 SDK is installed (it's under 'Desktop development with C++'). I try in Unreal Editor, Select File, and click “Refresh Visual Studio project”, it Jan 24, 2019 · Intellisense errors (the squiggly red line) aren’t real errors, generally speaking when using Unreal. We want to give you the opportunity to play with your friends on your own server for free, It works like most of the free offers on the internet. I am trying to use winsock (I am using parallels in m1 mac and running windows 10) and none of the libraries are working. I set up Dependencies in MyProject. Jun 11, 2023 · Just double check if any . Nov 30, 2022 · According to Unreal Engine 5. May 23, 2020 · Problem: As soon as I created a new Actor from the Editor (right-click -> new c++), the new file generated thousands of errors engine-related, and could not find source files anymore. h” etc. Mar 18, 2012 · This was the top result when googling "cannot open source file" so I figured I would share what my issue was since I had already included the correct path. cs file. Feb 25, 2022 · I have visual studio 2022 installed and I just downloaded the newest SDK. it still doesn't work. 1 release notes: Disabled dependency on the HairStrands plugin for Niagara Fluids. 1\Engine\Plugins\2D\Paper2D\Source\Paper2D\Classes\PaperCharacter. h files here’s a screenshot of the affected code, I’m not sure why i’m getting this considering the guy in the tutorial didn’t unless there has been some engine change, any help would be appreciated. Jan 17, 2020 · First you need to include the OnlineSubsystemSteam into your game module using the [YourModuleName]. It is caused by Unreal's new input system. Jul 13, 2018 · Solved! Added “CinematicCamera” in the list of dependencies in the . 8. Are there plans for this to be fixed or is visual studio just out of the question? Dec 2, 2020 · I have been trying to install this plugin in 4. Hope it helps. Another reason is starting in 4. Aternos is the world’s largest free Minecraft server host. Apr 3, 2014 · If you haven’t already, you’ll need to regenerate the solution so that the online dependencies can be included. 0. for example i want to include PaperSpriteComponent and use it in my pawn based c++ class. The ESP32 series employs either a Tensilica Xtensa LX6, Xtensa LX7 or a RiscV processor, and both dual-core and single-core variations are available. 1. and enter the directory for your “Public” folder in Unreal Engine. 7. h" #include "GameFramework/CharacterMovementComponent. However, when working with a . 25 with c++. h file. bird. 82][648]CompilerResultsLog:Erro… Aug 24, 2019 · My main code in my header file: UCLASS(BlueprintType) class DIVERGENTNEURALNET_API Neuron { public: GENERATED_BODY() Neuron(int toldLayerNumber, int toldSectionNumber, int totalNumLayersInSection, ESectionType sectionType); int layerNumber; int sectionNumber; float value; ELayerType layerType; ESectionType sectionType; // From x to x+1 layer UFUNCTION(BlueprintCallable) void FeedForward(TArray Sep 1, 2020 · Hello all and thank you for checking out my question, I am following a tutorial learning unreal engine with UE 4. Add the directory containing Networking. uproject; Right click on *. Add(“OnlineSubsystem”); i found this in source files in projname. I am having this problem too. They all say "cannot open source file" this also might come from switching to VS 2022. After regeneration, ProceduralMeshComponent. uproject file and hit “Generate Visual Studio project files”. wiki! You will be able to find content from the official In Visual Studio, Right click on project and in Configuration Properties find C/C++ and then General/ In The window at the right side pick up a directory at Additional Include Directories row. Apr 25, 2023 · |Error (active)|E1696|cannot open source file PaperCharacter. I’m trying to create a header file with a few structs to use in my game. May 3, 2014 · Unreal Engine Forums – 14 Apr 20 A new, community-hosted Unreal Engine Wiki. W… When I renamed a file, I found I had to go to SolutionExplorer, Source File, select the file, first exclude from Project, then re-add it to project, and rebuild the solution it lives in. I already have the plugin installed, I just can’t find a way to include the classes into my classes May 27, 2023 · Hey there, I’m trying to get a new 4. Intellisense has a terrible time parsing UE code (which is why so many people use Visual Assist instead). h with implementations in a sub folder called objects. The following logs are from VS2019. Dec 13, 2020 · I know I am missing something obvious, still very new to C++ and working with Visual Studio. I have a header in my root source directory STPObjects. h” in cpp code. h|UE4|D:\\UnrealEngine-4. After deleting the files I right clicked on the . h” source file cannot be Also you need to build your project after adding a file. Then the console shows 7135 faults !!! The first line is “E1696 can not open CoreMinimal. h”). h”” has a red squiggle under it with “cannot open source file”. So Jan 4, 2016 · I added dependency to Myproject. sln file. h Apr 8, 2022 · It seems regenerating the Visual Studio project files (by right-clicking the . I tried adding Niagara to my build. Feb 27, 2023 · If you already made changes to your Visual Studio project or solution files I suggest that you delete your . ESP32 is a series of low cost, low power system on a chip microcontrollers with integrated Wi-Fi and dual-mode Bluetooth. After that, I was able to access the . For some r Oct 4, 2023 · #include "CableComponent. -Update- Jul 16, 2015 · Hey All! I’ve been having an issue using CableComponent in custom C++ classes. h file or in the Jul 9, 2022 · Unreal Engine 5. cs before? No idea. vs, Binaries, Config, Intermediate, Saved, . Apr 24, 2019 · I’ve tested the header file with a project that already has the generated. h" #include " Mar 20, 2016 · Hello, I am trying to following this tutorial in UE 4. This whole process has caused a bunch of problems, but now none of my include statements are working. Sep 14, 2023 · I am getting the errors “cannot open source file” and update #include path. I am currently stuck on the static mesh portion of the code. I know I need to do SetupPlayerInputComponent() and that for the Enhanced Input System should only need to #include "EnhancedInputComponent. I just tried moving my project to 4. h files in the . vs", "Intermediate", "Saved" Delete solution (*. So I am getting error: Cannot open source file: 'C:\Users\yoh1len\Documents\Unreal Projects\BP2018\Source\BP2018\BP2018_GameMode. Unreal was so great, untill it didn’t work anymore : Thanks in advance Svelte is a radical new approach to building user interfaces. 4 on a Windows 10 machine. 1), I receive a huge number of “cannot open include file” errors. 2 Visual Studio 2019 ProjectName: SandBox3 What I did: Create a new C++ class named NewCharacter from SandBox3Character (default First Person template). This makes it impossible to launch UE4 from either the solution or from the uproject. Jun 9, 2020 · If multiple module names are listed, you should pick the one that contains the source for the classes you care about. 3) This is how website shows to include but it is showing that cannot open source file. Old assets may now fail to run properly without manually enabling the HairStrands plugin for access to the… Jun 28, 2021 · Add using System. However, as it is a game project rather than a plugin, it as a Target. Did I miss any other steps? Dec 11, 2021 · Even after reinstalling Epic Launcher, Unreal Engine and Visual Studio I got the same Errors. uproject file after adding this declaration so that Visual Studio can detect that you are looking to add that module. Keep *. Unreal is big and it can have issues with loading some info when using C++ May 20, 2023 · in my current project (started in blueprint mode) I am trying to created a C++ class version of the ACharacter class. cpp file. Oct 13, 2016 · From looking up a wiki post for using ProceduralMeshComponent in C++, it seems that you need to run Generate Project Files from right-clicking the project’s . CrowdStrike Falcon offers cloud-delivered solutions across endpoints, cloud workloads, identity and data; providing responders remote visibility across the enterprise and enabling instant access to the "who, what, when, where, and how" of a cyber attack. I am asking that are they changed for UE 5 or I am doing some mistake. PrivateDependencyModuleNames. h could be found, and everything compiled. h" //here is the problem!!! #include "MainPlayerCameraManager. 3 preview build. h|7|| Obviously I am not linking to necessary dependencies or frameworks. 25. Aug 26, 2015 · After adding it to the PublicDependencyModuleNames you have to save the project, exit Visual Studio and then right click your . 2. question, unreal-engine, CPP. Just a heads up, when trying to follow your Jumping Jul 27, 2018 · Hi, I’m new to plugins in UE4, i’m following a book on building a simple plugin. AddRange(new string] { "OnlineSubsystem", "OnlineSubsystemSteam" }); Then “Generate Visual Studio project files” to update your visual studio project to make it aware of the new module. h” and I have already added the “EnhancedInput” string to the Build. h after try to update on 5. Go to the editor >> FILE >> REFRESH VISUAL STUDIO PROJECT. Intellisense does not have a problem finding the header when I look at the implementation source code however when I compile I get Oct 31, 2016 · i practice the demo HowTo_UMG. 1. cpp files landed in the Intermediate by accident. Temp folders:. The following are the steps I took: I deleted the following files from my project folder: “. Top Posts May 30, 2021 · Normally you will face c++ cannot open source file “errno. Still I cannot include plugin in my working code and it says " Cannot open include file: ‘Serial. unreal-engine, CPP. h or . Make sure that the Config folder is there and that you do NOT accidentally delete it! Next, right click on the YourGame. h" but VS doesn’t recognize those files and is throwing a fit wanting me to use #include May 27, 2015 · Hi I am still new to both Visual Studio and Unreal Engine4 so this may just be something trivial that I have missed, I am not even sure if this is a VS problem or UE problem to be honest, any help / clues would be appreciated… Recently I started a project just for experiment and things from the Top Down template, created a few classes to test things with then I found the need to better Oct 21, 2019 · Hey y’all, I’m trying to include this in my cpp player controller: UAudioCaptureComponent | Unreal Engine Documentation By doing #include "AudioCaptureComponent. I have been searching for the solution, to no avail. I must stress that I have issues with building as opposed to starting the editor etc… When trying to build, I am encountering the following issue; " UnrealBuildTool: C:\\Users\\Altrue\\Documents\\UnrealEngine\\Engine\\Source\\Runtime\\Engine\\Classes\\Kismet Feb 5, 2023 · Here are the steps I took to setup vscode for UE5: Install the necessary Plugins & Compiler Toolset as mentioned in the documentation. You may have to close and re-open your . h) all the #include lines and others show no intellisense working. I am trying to include a header file that is in the Classes folder of the plugin. It was still showing up as the old file name under Source Files for me. Whereas traditional frameworks like React and Vue do the bulk of their work in the browser, Svelte shifts that work into a compile step that happens when you build your app. 2) I then rebuilt the project, closed my editor, then right clicked my <project-name>. It could compile, but then I couldn't work on it, because it was full of squiggly lines and I couldn't get IntelliSense to work even on basic types as FVectors. Edit: are you maybe adding #include "UDynamicMesh. h” This is super easy to set up in blueprints but for some reason it’s a huge pain to find Apr 20, 2020 · // Uncomment if you are using online features // PrivateDependencyModuleNames. vs, Binaries, Intermediate, Saved [optional], and also YourGame. Dimkp195 (Dimkp195) August 29, I opened the project from the editor so every project file was open. ColoredTexture. What is the solution? Mar 22, 2021 · I face the same problem @ both windows & linux of 5. cannot open source file "CoreMinimal. 19041. Live Coding Log: Manual Jun 29, 2018 · I don’t know how this hasn’t been addressed in all this time, but Visual studio reports cannot open source file on about 14 files even though it compiles fine. This is the project directory, I don’t see problem with folder names etc. This goes for EVERY include statement with the exception of the . h) all the intellisense works as expected. 3 and Visual Studio 2022 17. Click Reload All. 3 Release Notes, and I’m sure that everything is correct. h" Development. cs as follows: PrivateDependencyModuleNames. Can some one explain to me (noob to visual studio) why one works and the other fails? Both were created in the UE4 Editor. Dec 6, 2015 · If I use a relative path it can find the . g Actor. But for whatever reason, it generates the include path wrong, missing the first folder, like “Runtime/” or “Developer/”. h. 7\Engine\Source. Then it should work. PublicIncludePaths. 4, when i open my project works as normal, in bluprints i can ad the ZipUtility nodes, but when I Run the project it crash when it access to the ZipUtility. uproject file and regenerated project files. 3 to 5. The tutorials I am following only covered the steps to build engine from source and the steps to create thirdpersonmp project respectively, the workflow in-between Dec 4, 2022 · Currently I am using UE 5. AddRange(new string[] { "CableComponent" }); Private… Jun 15, 2022 · I just build a new C++ project with UE5 , and create a new Character C++ file , open it, waiting for IntelliSense , and do nothing. 20\\Engine\\Source\\Runtime\\Engine Sep 8, 2023 · I’ve checked platform SDKs in Unreal Engine 5. For the plugin i created a new Header file in visual studio by adding it directly to the Plugins->Source->Public folder. Dec 28, 2021 · following the tutorials, I build the engine from source code of release branch, I create a project named ThirdPersonMP, but I can’t go to the editor like the way epic laucher would do. Check to see the online subsystem dependencies are listed in the ‘include search path’. But maybe you don't have it installed. STDIO. IO;… One more thing - just use it like it was. . Jul 16, 2014 · I’ve read this question: How to Include files from another module It suggests I haven’t added the dependency into the Build. sln file). I right clicked my source folder → Add → New Item → Header File → Gave it a name etc… In the file I included “Engine. h file but i get "E1696 cannot open source file “PaperCharacter. Regeneration should rebuild all of the above. vsconfig your . cpp': No such file or directory This file doesn't exist anywhere anymore as far as i am concerned. h header file in it and it works without any problems, but whenever I try to add the generated. vs; Binaries; Intermediate; DerivedDataCache; Saved; Temp files:. h’: No such file or directory Serial_test D:\UE4_Projects\Mocap_test_corrected\Serial_test\Source May 22, 2019 · Hey, I’m trying to use a particle system component in C++, but I can’t figure it out. h" under the . 0 is the correct version I think. After installing the C/C++ plugin, Make sure to enable the Preferences: Color Theme > Dark (Visual Studio - C/C++) Jul 18, 2018 · So I just updated from 4. I open the . And when i write the codes: UNiagaraFunctionLibrary::SpawnSystemAtLocation(); Red squiggle under “UNiagaraFunctionLibrary” and saying “name followed by ‘::’ must be a class or namespace name” May 13, 2019 · I have been trying to generate terrain using ProceduralMeshComponent but when I try to include the header file it says > cannot open source file “ProceduralMeshComponent. 4. h file myself to my c++ code, it says "Cannot open source file “X_generated. cs, but that just crashes the game. uproject file, then refreshed the Visual Studio Solution from the editor! Jul 18, 2018 · Unable to acces source file… This fix worked for me: Inside Vs, in the top toolbar click Project -> Properties (Bottom option) -> VC++ Directories -> Include directories -> edit -> It will open browse menu, in there point it to : example. I have Unreal Engine 5. See more posts like this in r/unrealengine. qxjhgzbzzbyszyyxrgqshvjgknksiwemiqadtfzehgl